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Thread: Panzer corps looks similar to Panzer General Forever

  1. #1
    Join Date
    Jun 2011
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    798

    Panzer corps looks similar to Panzer General Forever

    It closely resembles the PG. Is this a remake or an entirely new game? The guy who was always met with PG Slitherine and Lordz game studios to do this. What about the planes in the Panzer Corps? I would like to see the missions of increasing air bases the planes flying around several times. This is a feature of the PG-old bother me. And PG whenever still stands, so I'm curious if this is being reconsidered? What you guys think about it? Please share your opinion with me thank you.

  2. #2
    Join Date
    May 2009
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    3,613

    Re: Panzer corps looks similar to Panzer General Forever

    I expected to remain close to the original with just a few promised changes. I am able to continue playing the most up-to-date version of Win7 PG forever at the moment and have a blast through it. Please Matrix Games and developer build a good online component works very well I would play online alongside others within an easy way. Also a level editor it would be a welcome addition and, if possible, custom maps can be downloaded to play online or at least play at home.

  3. #3
    Join Date
    Aug 2009
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    3,786

    Re: Panzer corps looks similar to Panzer General Forever

    The online mode will be offer during Slitherine PBEM full of life server, which I consider is superior news. As for the editor, do not swear to offer one day, for the reason that we focus a lot of effort into the game itself, however we are dedicated to provided that the shortest possible time. Within we are using the editor an only some months; you merely necessitate polishing it to a friendly state. Custom maps be able to utilize during online multiplayer mode, and is not necessary to accuse somewhere - if an opponent accepts the challenge in a custom map, receive the required map / scenario automatically.

  4. #4
    Join Date
    Mar 2010
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    1,003

    Re: Panzer corps looks similar to Panzer General Forever

    It is familiar to fans PG. It's simple and intuitive to use, if you know how to use ground units, you already be acquainted with how to utilize the aircraft. Planes circling the map gives the challenger a chance to react in due order, for example, by incorporating units of AA or fighters and attacking their attackers. That allows modeling a lot of important aspects of air warfare, such as air protection, fire interceptors, mass attacks of an enemy unit through more friendly, disrupting supply lines of the units and cities through airplanes, etc.

  5. #5
    Join Date
    Aug 2009
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    3,786

    Re: Panzer corps looks similar to Panzer General Forever

    I guess that we ought to present a special air combat system just in the event that it furnishes all these offers, and moreover, gives us some late imperative point of interest. Be that as it may, we do idea to lessen the fuel of flying machine with the intention that they cannot battle through a whole situation without coming back to base some times. Might I infer you spot an approach to join Pacific General into your plan? The maritime perspective of PacGen is much preferred and we'll have the capacity to get the Pacific Theater. This amusement looks quite exceptional.

  6. #6
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Panzer corps looks similar to Panzer General Forever

    Unluckily, it is probable to perform all the good things at once. We intend to explore the Pacific theater on a sequel, and after that be re-examined the naval aspect of the game. Moreover, this time we will add all the units required for the Pacific War (Japan, etc.). But in the first game, we shall focus on the things that are important to the European theater, because that will benefit players. I am reluctant to make drastic changes in the only game that make it a little more realistic looking.

  7. #7
    Join Date
    May 2008
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    4,041

    Re: Panzer corps looks similar to Panzer General Forever

    I prize the reaction. I think a straightforward framework might be presented where aircraft fly either a unpleasant mission (e.g., atmosphere battle, escort or ground assault) or preventive mission (e.g., battle atmosphere watch, capture, recon or rebase). Air ship might remain in the mission hex and be subject to adversary response, and afterward came back to airbase at begin of owning player's turn (excluding rebase). The old PG model might be sufficient for numerous, but it still doesn't feel right. The Strategic Command succession utilizes a PG model of sorts, and flying machine flying mission's works OK. Something to reevaluate as time goes on possibly.

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