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Thread: Personalizing Request for Super Street Fighter IV: Arcade

  1. #1
    Join Date
    May 2011
    Posts
    222

    Personalizing Request for Super Street Fighter IV: Arcade

    I have purchased the personal computer for my office work. But some time I play the video game on this game. I have purchased Super Street Fighter IV: Arcade game. This is very awesome game. I am fond of to play game. But I have doubt as well as a problem. I want to know that how to send the personalizing request. If any know about the personalizing request then post there. Every reply would be appreciated. Thanks in advance.

  2. #2
    Join Date
    Mar 2010
    Posts
    1,003

    Re: Personalizing Request for Super Street Fighter IV: Arcade

    I like the idea. However, Capcom did not go further. Barely even put effort into DLC. Personal customization choices want data to be loaded and unloaded from player to player. This kind paintjob textures on the fly will never be as unique as can any other PC FPS multiplayer. They could. If capcom really wanted to. But do not pre-discharge before the fights to extend the game loading times, unless the customization was rigorously limited. I heard one of the developers’ say they would feel affection for to be capable to add this type of personal adaptation. But they will not. For two reasons. They do not make this game for fun and passion and the fans. Do for the paycheck. Proof of this lies in the fact that the game never gets any free updates. Once the product is sold, said nothing is ever free. It is a work of passion, is a piece of business only.

  3. #3
    Join Date
    Mar 2010
    Posts
    732

    Re: Personalizing Request for Super Street Fighter IV: Arcade

    I think it's a grand idea, you should create skin tones, hair colors, hair styles, eye shapes, placement, tattoos, earrings etc, and some grassroots organizations to male and female, and uniforms are available at cost as DLC you have to pay for each add, must not only be a few choices, fewer are available for the Wii profile 3 to 5 of each item that would be thousands of choices and what each team had ended in a file identical to the other DLC suits the size and handling. It appears simple to implement. And profitable as people, so be more likely to buy custom content and no limit to the amount that anyone could buy, which is much more profitable than the current DLC. You must be essential to complete the line before the buy choice, so you have to pay for each choice to re-use in other characters, further increasing the profitability.

  4. #4
    Join Date
    Mar 2010
    Posts
    515

    Re: Personalizing Request for Super Street Fighter IV: Arcade

    I appreciate your concern, but I do not know whether it was Soul Caliber IV. He had a wide range of personal adjustment, even the voice of character and I found it very good line. I agree with you in office in a change of micro. Although many of the costumes were not attractive to me but offered to pieces for us to download bothered me. Only dispirit further. After AE you, I thought about purchasing the set yun / yang, but then I saw it I went back to my clothes there is no policy. Like you, I come and go with Capcom's purposing, mainly due to gradual indications. Starting with the way the costumes were sold to us and then the decision to eliminate anyone see if the purchase. Rumors about the two characters will join the four new a great surprise and, finally, the AE (the product), AE without opening screen, no ranking arcade, etc. I feel like the original intentions behind the game are good as (SF IV). But as you growth the purpose is on other. Although I have forever liked capcom cause they gave me street fighter but these things I cannot assist but think of it this approach sometimes.

  5. #5
    Join Date
    Mar 2010
    Posts
    576

    Re: Personalizing Request for Super Street Fighter IV: Arcade

    I really think that is sufficient for now. If this is the case we have a lot to work with some of us use a good amount of time exhausted on this game, exploring the most and the formation of our own styles of fighting against the creation of communities. On the other side benefits are involved. Others are promoting the game online with videos. I feel we are more than just normal fans. I know people in my society who are fighting games, but after SSFIV but gave them after a few days because they do not feel the connection with the customization will construct a base of loyalty again. Also, I feel like I will make a lot of things indirectly. I may be wrong. But it will make people more demanding fire (stages of age), the characters, demanding SF V. for a while, and I think will benefit from it more than normal dress packages, even if they utilize the same approach.

  6. #6
    Join Date
    Mar 2010
    Posts
    678

    Re: Personalizing Request for Super Street Fighter IV: Arcade

    They will not going to add something similar to this in an update. It is basically not feasible. In order to implement character customization is necessary to develop individual body models that can be connected and fabric individually. It is about the whole cast, in addition to developing the additional content to make a movie like this is worth it, Capcom would be spending too much money on development. Now. I am not saying that this thought has no merit. For future versions, where they have to remodel the entire cast to latest hardware, then it would not be a costly undertaking. Ono said he wanted to get a model more robust character customization, but something is not feasible for SFIV or SFxT that even utilize the MT Framework. This means that every additional feature and implementation needs coding from scratch. In summary, for the future, for confident. I would love to see it. But it is a way.

  7. #7
    Join Date
    Nov 2009
    Posts
    857

    Re: Personalizing Request for Super Street Fighter IV: Arcade

    Well, the outfits themselves are individual character models. The game reloads a whole new character when you change outfits. In order to make a system that allows you to mix and match, those would all have to be scrapped to make use of multiple items and attachments. Then you have to actually make the items, new clothing options and attachments. Generally speaking, if you don't plan for this kind of feature before hand, it's a butt-load more work than it would have been otherwise. It's simply not worth Capcom's time or money when they have better things to do, like develop SFxT. AE has a substantially smaller user base when compared to Vanilla. This means it has a smaller market. Doing an addition of that magnitude is simply not going to happen. There is not enough paying customers.

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