Alice is in a position lateral to the left on three upper levels, two of which beat down fists. Now the dynamic jump is so bloody awful that Alice cannot jump the way you want with the time you need. She stuck circling endlessly against the platform you are trying to reach mass as a button to take to a higher level, and then you die. Why not just make it simple and increased the height of the jump to double jump Alice enough so that he could easily reach the platforms with only a slight consideration of where to start jumping? Why must die X amount of times trying to find some magical place to jump from the exact time of just double jump to reach the level you are trying to achieve? Why the blood parameters have to be so damn tight? I cannot move from that section and I'm pissed and I'm about fair trade in the game for a little less frustrating.
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