I don't want this thread to be misconstrued as a complaint. I am simply pointing out that when I watched the demo played at E3 the dragons fought within the footage seemed to turn at sharp angles and follow lines of movement instead of flying in a natural curve. I saw this in three major cases in the video.
- When the dragon dives into the fray between Dovahkiin and the giant it picks up said giant and lets him go at a great height to fall to his death. If you however watch the dragon’s flight it angles sharply upwards just after the dragon is dropped.
- When the frost dragon arrives it attempts to dodge a fire based dragon shout from the player. While the maneuver looked fluent to me and believable right after it starts to circle on a path that looks almost like it stays in the exact same position, but its body is dragged through the air like a doll on a circular path.
- Only moments after that the frost dragon does a strafing run over the tower the character is on and about a hundred yards out on its strafe it makes a ridiculous 90 degree angle turn in the air to come back at you.
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