While the perk system was newly announced I was neither concerned nor pleased about it, but watching it in the video raised my eyebrows to say the least.
- Boring perks
Shield wall in the video increases amount blocked by 25% and has 5 ranks. Really? 5 ranks into this when I can get awesome stuff like Shield Charge or Resist Elements. 5 perks out of 50 possible to get the max block amount?- Artificial perks
Looking at the same Shield wall perk I have to wonder what is my shield worth without that perk? To my understanding it should be modeled that either I time my block or I don't. Either I get bruised (small hp and stamina loss) by the force behind the attack or I don't.- Leveling stall
I understand that perks must have requirements. If I was designing the game I would make it like that. But I have to warn you what could happen is that people will again have to micromanage their skill gains not to level up when they don't have access to a perk they want.
Any Thoughts on this?
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