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Thread: Simulation time in Operation Flashpoint: Red River?

  1. #1
    Join Date
    Apr 2011
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    63

    Simulation time in Operation Flashpoint: Red River?

    Hello guys I am playing red river game from last 1 week. And I am happy with its performance. But I am having a very speedy query if you please; will operation flashpoint increasingly be a military simulator another time? I believe if there is going to be an additional game it be supposed to be a return to its chosen genre or yet obtain a note out of 343 studios book and perform an anniversary hd reconstruct of the new cold war crisis. What you guys think about it?

  2. #2
    Join Date
    Mar 2010
    Posts
    1,003

    Re: Simulation time in Operation Flashpoint: Red River?

    Doubtfully, they fundamentally bad on top of the awfully thought of "simulation" within the lead up to RR liberate would be as well discomforting to go reverse to a sim. I don't comprise a difficulty through tactical shooter way. Difficulty is, DR and particularly RR are not tactical in any way. They even perform the whole thing to stop you from with tactics. I hope now you are clear with your doubt. If you are still having some doubt then please share it with us. Thank you.

  3. #3
    Join Date
    Aug 2009
    Posts
    3,786

    Re: Simulation time in Operation Flashpoint: Red River?

    I am not agreeing with you because DR did necessitate additional tactics than the majority games. And allowing for the quantity of space you were specified, it was repeatedly extra fun to move away 450m then flank the guys that were look for you. I take for granted he played more often than not Annihilation = death match, factual tactical modes were CO-op and Infiltration/blindside. This is what I am thinking about this. I hope this will help you thank you.

  4. #4
    Join Date
    Mar 2010
    Posts
    732

    Re: Simulation time in Operation Flashpoint: Red River?

    I don't employ for Codemasters however I am able to safely articulate that they comprise no interest within making a milsim. Which is very well by way of me, I'd somewhat them work out the kinks within their tactical shooter and get better it within additional behavior. The motive they dropped the brand of simulation is that people can’t provide them at what time it’s unrealistic easy as that. DR was a typically reasonable tactical shooter. It necessary teamwork and tactical insight to achieve something.

  5. #5
    Join Date
    May 2009
    Posts
    2,105

    Re: Simulation time in Operation Flashpoint: Red River?

    Not really, all time I ran straight towards the goal that I would die through the severe lead poisoning within the face. To extend the game had a feeling down because the AI tactics could not shoot it. But tell me if you could walk into any room and the assault of the thing with one hand and succeed without dying, if not the tactics used to take control of the compound. It requires running to the next target and shoot everyone in the face. That was enough tactics more or less.

  6. #6
    Join Date
    May 2008
    Posts
    4,041

    Re: Simulation time in Operation Flashpoint: Red River?

    Well BIS has announced ArmA 2 MP will be free, if you want the player and the mod support will have to actually buy the game, also the free MP comes with the ability to create missions well. If want to go for the simulation, then, what more do you want? His attempts so far have been sad. It's time to shake hands and the title back to the BIS OFP, provided that the BIS to make a game for consoles and PC. I hope this will solve your all confusions thank you.

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