This topic is meant to address how the game should change as the character's level increases, possible level/skill schemes, and enemy level progression relative to the player. Any suggestions about whether or not to have a scaling system, how equipment is dispersed and how it changes with the player's level, if the game world should open up gradually with level or not, if in-game NPC's should recognize your level; any input on how a character's level and skills affect the world and gameplay in the next installment of TES.
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