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Thread: Real time vs Turn based combat

  1. #1
    Join Date
    Apr 2011
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    56

    Real time vs Turn based combat

    Hello friends. Greetings to all of you. I hope that you all have been doing well. Basically, thought t have some views from the game freakers whether they like the Real time combat or the Turn based combat. I am indeed expecting a nice discussion here. It will indeed be superb to see what people think amongst each of the strategies. Thanks in advance for replying, as I appreciate that you will be taking out time and replying to me. Take Care.

  2. #2
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    May 2009
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    2,105

    Re: Real time vs Turn based combat

    I believe real time battle systems are very recurring. As well, everybody is doing that, so you merely end up being a pursue the leader cloner. Approach is additionally satisfying if you are certain what the player is doing matters and that present is a bundle of openings in order to discover a tactic which is most excellent as per the circumstances. That's simply me; certainly, I cannot even play role-playing games for the reason that they are very repetitive.

  3. #3
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    Jun 2009
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    4,134

    Re: Real time vs Turn based combat

    Hello. A turn based system similar to Return to Krondor along with a profound story and not all that trading trash is about the mere thing I am able to play. It will be tough to pen down for the reason that you will necessitate an adequate amount of categories of typescripts in order to kind of create it in the vein of a chess match, nevertheless simpler, where location is significant, and the AI will have to be good-looking. I am hoping that you like my post.

  4. #4
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    May 2008
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    Re: Real time vs Turn based combat

    Hello. I am fine and doing well. As per my knowledge, Turn Based Strategy is fairly dead, except from the Civ series. Real Time Combat is intended with speedy, rapid philosophy, which nearly everyone amongst the populace have a preference. It's in addition a load more rapidly, additionally dynamic, and by and large just plain better. I cannot stand forced turn based combat, although I in actuality is fond of Mass Effect which allows to silence the action and give commands, if you want to. I have shared whatever I felt.

  5. #5
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    Aug 2009
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    Re: Real time vs Turn based combat

    As per my opinion, I am fond of both real time and turn based strategy games. I take pleasure in playing the army system plus a few alike games, however I also like playing games similar to Age Of Mythology and the additional Real Time games. They are not merely a 'clicking contest'. There are huge amounts of consideration and judgment that are considered necessary in order to play the games as well as they are in addition more connecting and compelling on the player.

  6. #6
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    Re: Real time vs Turn based combat

    Hello. I would like to say that the Real-time can give the impression of being awkward when contrasted to turn-based, although turn-based can aloof players from the accomplishment. I will imply that it depends on the environment of the game, it requires to accolade the way that you are developing you typesets, mutually in personality, stats and story. I am inclined to get turned off by turn-based, although I am aware a lot of people who worship Final Fantasy. Thank you.

  7. #7
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    Re: Real time vs Turn based combat

    According to me, it actually depends on how sound a game can put into practice a turn-based or real-time battle system. Final Fantasy X made use of a magnificent turn-based system, for the reason that it let you observe what order the party members were departing in order to take turns, you can prepare moves before and it completed the system approximately chess-like. I didn’t take pleasure in Dragon Quest IX's turn-based battle system for the reason that it appeared very dry and uninteresting.

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