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Thread: Some great ideas for Brink 2

  1. #1
    Join Date
    Jan 2011
    Posts
    103

    Some great ideas for Brink 2

    Main Features:

    1. Story and Setting: The sequel will take place “x” number of years later than the events of the first Brink, and will be set once more at the Ark, where the two factions, “security” and “resistance”, after realizing that they shouldn’t suffer anymore losses with their ongoing conflicts, they decide to create a peace agreement and unite their actions in order to keep strong their actions for survival, so with this peace treaty, they form the UFS (United Front for Survival). But, there’s a trouble, as a few members from the last factions (security and resistance) joined forces with the UFS, other members gone rogue and decided to try dishonest and break the peace agreement, starting more armed conflicts and putting the city of Ark at the brink of civil war once again; all of this rogue members formed the Rebels faction, whose leaders and most required members are marked on the black list.
    2. Linear Single Player Campaign: I know you guys concentrate in multiplayer gaming and all, but, in order to break the mold and find success doing a whole game, you guys make certain to make a lengthy and enjoyable single player campaign that could require a couple hours (as a minimum 8) to compile.

    3. Single Player Campaign Characters:
      • The Player (Main Role Character): The player will take the role of a mercenary who goes by the name “insert name here”, and later than getting his family killed, his out to put an end to the armed conflicts, and joins the UFS in order to stop all the chaos earlier than he waits for his dead.
      • The Commander: I believe this role could be played with a woman, though a man could fit with this role too, so I will leave this one for you. This character will be the one who will give orders to the player and his squad
      • The Engineer: This man will obviously be a smart tech guy, with lots of experience on vehicles and other machines
      • The Soldier: This should be a man with a heavy body type, and as for the rest, let’s say his name and backgrounds, I will leave it to your imagination
      • The Medic: I think a likeable medic would be a woman with a light body type, but if you guys won’t place women on the game, then a man with a light or medium body type should do fine
      • The Operative: This Is a man with a shady past, he has a medium or light body type, and the rest is up to you
      • Antagonist/Enemy characters: A ruthless man or woman who seeks to either take over or destroy the Ark

    4. Single Player Storyline: The game will see the player joining the UFS to place a stop to the ongoing conflicts with the Rebels in the Ark, so he meets up with a squad composed with an engineer, a soldier, a medic and a operative. At the beginning of the first mission, the player and his squad, while they are riding a military armored vehicle on a convoy, they abruptly get shot down, and the squad splits, and you as the player is up to find all your squad members and take down all the rebel’s forces earlier than is too late. (Subject to change)
    5. Other Single Player features:
      • Raid, support, hack, destroy, attack and escort missions
      • An infiltration mission, that allow you as the player, disguise as an enemy dead soldier in order to infiltrate a rebel compound
      • Appropriate single player AI for both, NPC and enemies, that knows how to take cover, flank and/or retreat
      • Customizable player (optional, if you guys don’t want to create a fictional hero)
      • Ability to give commands to your squad (optional)

  2. #2
    Join Date
    Jun 2009
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    3,960

    Re: Some great ideas for Brink 2

    Nice ideas, but I am truly not keen on the vehicles part, it sounds too much like Bad Company, and though that game is great, they are dissimilar. The map size and design is perfect for what the game was made for - Parkour. The idea of vehicles and things would be forced to make the maps enormously increased in size and making them "car friendly", which would take away many of the fun jump around slide and shoot parts. All of your ideas are great and I can see you have put a lot of thought into them, but I think if they were implemented into Brink. It would really make me question buying the sequel.

  3. #3
    Join Date
    Jun 2009
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    3,859

    Re: Some great ideas for Brink 2

    Lots of these ideas sound like you wish for the game to be more like every other first-person shooter out there. I think vehicles will ruin the gameplay completely; they didn't put the smart movement system in so you could waste it sitting in a jeep. As well the linear single player setting and characters sound so cliche and two-dimensional and like each other game released in the last few years. As well the Airstrike ability will one time again make this game too similar to Battlefield Bad Company and Call of Duty, which it definitely should not be.

  4. #4
    Join Date
    Jan 2011
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    103

    Re: Some great ideas for Brink 2

    I am glad a few of you liked these ideas, and you made a good point right there, you sure are a experienced Team Fortress player, but what I am attempting to suggest with these ideas and features, is to raise the bar up a notch and see how the people would react or like about it. I don’t know, possibly I am expecting too much for the sequel, maybe not, I just hope that splash damage take it into consideration before they start planning doing the sequel.

  5. #5
    Join Date
    Nov 2008
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    3,952

    Re: Some great ideas for Brink 2

    I would like easy things like the engineer able to repair his turrets while ever in its place of when they are damaged and I would like to fix on color scheme for my outfits plus design so I could have like a orange and black tiger stripe came shirt instead of green, giving us all a lot more diversity and personalization likewise I would like skins for my weapons nothing gold like CoD I would like to stay as far from that as probable, but a choice between fire paintings or skulls leading from butt-to-barrel would be nice.

  6. #6
    Join Date
    May 2008
    Posts
    4,041

    Re: Some great ideas for Brink 2

    Well, looks like no one likes the idea of vehicles on the game, so I am ruling it out and "13967237", if you have any better ideas, be my guess; I am not expecting them to make a sequel with all these features I posted, is their IP, so is up to them if they want to make a sequel in any case. This is not a franchise like Call of Duty, Killzone, or Gears of War, etc, (up till now), but a new IP that necessitates to keep/get an audience and tons of support first before it can flourish into a franchise. I would like SD to work on supporting on the recently released 1st game than something that's far in the future. They necessitate patch/fix things for the 1st one earlier than they think of a second game, is what I think.

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