Brink is a great team-objective game no doubt, but the variety of objectives does seem a bit lacking. This may be because of the limited maps we have at this time, but I still feel a greater variety necessitates to be found. In addition to this, I've noticed a lot of people talking about how they would like Team-Deathmatch modes. Well, why not merge the two? My idea is that having an objective where one team has to kill (not just incapacitate) a precise number of the other team to proceed to the next objective. This would append a little bit of a dissimilar feel to the match as new strategies would be required as the hunted team must either spread out and hide or stick together and build up defensively. In regards to how such an objective would work in the story of a mission could be as easy as having the last objective force Resistance or Security to kill all of the remaining enemies in the area to either make certain no one survives to either report back or plan another attack, depending on fraction.
Bookmarks