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Thread: Can a patch correct the incessant slowdowns in Fable III?

  1. #1
    Join Date
    Dec 2010
    Posts
    95

    Can a patch correct the incessant slowdowns in Fable III?

    Is it possible to correct this problem? I'm not entirely sure what the latest patch fixed, but I know this seems to be the biggest problem with the current game. Soften the most almost certainly to make a new experience! Also, does anyone have extra long hair and / or a chef's hat to trade? I made two games entirely through and I was lucky to get either. Also, please adjust the orange tint which is actually orange!

  2. #2
    Join Date
    Aug 2009
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    2,881

    Re: Can a patch correct the incessant slowdowns in Fable III?

    Have you reported this? Do you cross your mind that others can not have the problems that have exactly the same, and therefore may have a different theme? Is this thread on trade or on a problem you're having? In addition, the orange dye is orange in comparison to yellow. Slowdown is a common problem, but if patchable or not, nobody really knows. It just might be a case of the 360 starts to show its age as the console of struggles with the new Fallout game also comes the midrange.

  3. #3
    Join Date
    Feb 2011
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    69

    Re: Can a patch correct the incessant slowdowns in Fable III?

    Anyway, this issue is not limited to just my new console. It happens on two systems for my friend too, either in single player or cooperative. If you have not experienced, I'm surprised. I even played the game from the disc, and later installed on your hard disk to see if it made a difference. No luck. And Condescending companions see the reviews. Most of them mention the slowdown plaguing the chance of the game, part of the reason why the score was not as high as might have been.

  4. #4
    Join Date
    Jun 2009
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    3,960

    Re: Can a patch correct the incessant slowdowns in Fable III?

    I tried to take note of when it would be slow, but can occur anywhere and at any time, which means you are not having trouble rendering a given area, but the game may be putting a huge burden for the processor and / or graphics card, it is not cool. That said, how the games in 2014/2015 will respond in this system, given Microsoft's plan to use up this year? The crazy thing is that Kinect just came out. And this Dang console is already five years old! I'm glad we're not only dismantling and moving to another system so quickly, but how much gas has the X360 is still in your tank? On the other hand, I have been playing Castlevania on my 360 and is incredibly detailed and runs excellent frame rates, even when I heard the rates a little better on the PS3. Conclusion? I think the game coding that is the question. Sh00b as to what he said about Fallout. Bethesda engine that was used by Obsidian is not exactly the cleanest place, and I've heard New Vegas is full of all kinds of insects. I leave that to the fault of developers around.

  5. #5
    Join Date
    Aug 2009
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    3,786

    Re: Can a patch correct the incessant slowdowns in Fable III?

    Just so you know delay means it is caused by Internet site. When the blame game is called a frame rate problem, or FPS, frames per second. I think the new Xbox 360 is not much more powerful than the last. Revised console I probably would have to use different disks, but I suppose it could be a little stronger than the old Xbox. Although we know very little about it. To answer the question of the Creator of the issue: if the games have been released patches that fix framerate.

  6. #6
    Join Date
    Jun 2009
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    4,134

    Re: Can a patch correct the incessant slowdowns in Fable III?

    I think everyone did not have what I am saying. I do not know what age means 360 are the problem, I was implying the 360 as a gaming machine is starting to work processing certain games, and PS3 to some extent. You only have to look at the new Fallout to see what I mean. The fighting game once it reaches the mid-range game consoles because there are too many things going for them for processing. Now compare the same game on the PC, it works much smoother. 360 of hardware are about 5 years old and is old when it comes to technology. PC looks like a 5 year, which has not been updated; it runs compared to a new PC. The 360 is starting to show its age and probably also be evident in Dragon Age 2.

  7. #7
    Join Date
    Dec 2010
    Posts
    165

    Re: Can a patch correct the incessant slowdowns in Fable III?

    Lord, do not get me started. As someone who was playing PC games, while the Sega Genesis was considered a "top line" console, I am very familiar with the framerate issues and lag. And one of my biggest hobbies is how console gamers have to refer to the DOS simply as "lag." The first time I mentioned it, I could not understand why anyone is complaining about network delay in a single player game. Eventually I gave up on trying educating people about the difference. As for Fable III and slow, in fact I feel that may be due to a memory leak of some sort. I've noticed that older characters what’ve completed my main mission and completely transformed and changed their environment (basically anything that comes from being in the final game) have been slow everywhere they go unchecked. I literally cannot walk through, for example, without being in slow motion but not the people Bright wall. However, I can start a new character and run around the same area without even a hint of slowdown. It's very disconcerting.

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