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| Tags: fps game, multiplayer game, online game, rift, video game |
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#1
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| Rift: Would be needing server mergers or a transfer system
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#2
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| Re: Rift: Would be needing server mergers or a transfer system
These are community games. Trion opened far a lot of servers. This is a skull start server that was opened and has small to no people on it. And yet the people are listed as high. I even rolled disobedient on this server to see if there were so many more disobedient on that would make it say high. Yeah no. disobedient had around 100 total players. There are MUD's out there that meadow more players than this and don’t believe themselves high pop. |
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#3
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| Re: Rift: Would be needing server mergers or a transfer system
Server populations on the server list in game reproduce at present logged in populace, not how many typescripts have been produced on that server in its lifetime. Why do i have to give details that to you at all? The list shows me who's online on a not appropriate server during prime time on a weekend. But it's not just this weekend. It’s been like this all week. |
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#4
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| Re: Rift: Would be needing server mergers or a transfer system
I'm on Regulos flake and I'm level 45 and I play throughout peak time. It's attractive a great deal ghost town in questing towns for me. Sanctum would frequently have 20-30 people. Quicksilver a less important amount than 10. Additional towns are pretty much dead. Questing areas are attractive much empty too. I hardly ever see more than 2-3 people in the questing towns I'm in and hardly 1-2 people in questing areas. Rifts are regularly up for extra than 2 hour too like no one still bothers to shut them because they aren't much a danger like the trailer's Trion show. |
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#5
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| Re: Rift: Would be needing server mergers or a transfer system
You know, I think the capacity of their servers is very, very low. Like 100 people and the server is listed as "complete", but does not feel complete. I can play on a server that always appears as pop high, but still feels like a ghosttown. Hardly ever run with anyone in my main quest or my lowbie alts, and when I do level range / stopping to scrape peers to run the prison, sometimes my search return a half-dozen just something that people who are not correct. |
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#6
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| Re: Rift: Would be needing server mergers or a transfer system
The situation of the population in the server list revenue not anything, as has been pointed out many times in this topic by quite a few people. The game server appears in the middle most of the time, even late at night, and is a ghost town 100% of the time. You're lucky if you see more than five different people in the Sanctuary 20:00 CET past. I rolled on Deepstrike typescript and some of the other allegedly more occupied servers and I know that is the similar for many of them. Anything other than "full" is a whole crapshoot as to how many people they are playing. |
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#7
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| Re: Rift: Would be needing server mergers or a transfer system
Do you think you're capable to involve you know more about the position of one's server inhabitants when you don't even play there? Whether they're lying about it or the system for formative inhabitants figures simply, I don't believe a server that never has (and thanks to the current trend of mass departure to High/Full servers or quitting entirely, likely never will) see a single major invasion in a 40-50 zone to be "medium inhabitants." |
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