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Thread: best defense + best offense = bad game design in rift game

  1. #1
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    Apr 2011
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    63

    best defense + best offense = bad game design in rift game

    Hello guys I am playing this game from last 1 week and I am very much happy with its performance. I don’t obtain why the most excellent burst soul within game has so many suspicious spells (similar to 30% less period of silences and stuns) and in addition GoS. At the same time as this soul capable of still take pleasure in a 2-3k crits effortlessly. Can anyone tell me about this? I try to find about this on internet but not above to find any appropriate solution about this rit game query. So I hope that someone will help me to solve this issue.

  2. #2
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    May 2009
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    2,105

    Re: best defense + best offense = bad game design in rift game

    According to my knowledge and experience some of the developers love magicians. In my opinion are less fun warfronts after 1.1 per pyrotechnics, because now everything is about AE and healthy. As a clergyman I admit that the warriors had some skills too annoying, but at least it forced me to learn to play Pyro is just awesome. I hope now you are clear with your doubt if you are still confuse then read the review of this game I am sure you will understand it easily from it.

  3. #3
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    Re: best defense + best offense = bad game design in rift game

    Hello please go through it I am sure it will clearyour doubt. I must articulate, as a warrior who has presently re-rolling, pyro, pyro are very well, just bring extra friends if there is a firework in your approach, have some friends obtain a raid you have, some classes is not easy to just earn some 3v1 classes are balanced for 10vs1, would you slightly us the entire fight through sticks that perform 1-2 damage? Thank you.

  4. #4
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    Re: best defense + best offense = bad game design in rift game

    "We must outnumber pyro or you're departed." That's what balance defines, chieftain. The sad truth is that if I approach to kill a pyro, and I brought more of your friends - but the friends were brought fireworks, and an equal number of friends came to help their fireworks at the same time. I'm pretty sure it's safe to say that he would not be able to scrape my friends outside of myself because it would be in liquid form. I hope this helps thank you.

  5. #5
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    Jun 2009
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    4,134

    Re: best defense + best offense = bad game design in rift game

    Damage meters are an idea that can spread like wildfire among the minds of the weak, and all you see are numbers and the number of meters which is the number to drop in value - and is incredibly shortsighted and disastrous incompetent of them, but some will almost certainly effect of this option. It is not necessary in the least. You know if you're doing well, based on how many bosses are killed while they are present, for the reason that there is no "I" in team, which is something that MMO players to understand when they were usually the players, but At least now they are mostly WoW-kids.

  6. #6
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    Apr 2011
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    63

    Re: best defense + best offense = bad game design in rift game

    My only difficulty is that there is not anything to deal in the company of the Wizards really at this time. Warriors on the other hand there were a lot of counters. Oh, he is AoEing? Out. Oh, they will indict on you and you and instawtfpwned surprised you? That's okay, at least I know that he surrender himself to get killed (and I is instapwned rarely happened). I've been inform that the 'counter' to mages is marksman assortment. Marksman dps can be basically AoE outhealed by heals. Mages dps gain and survival in the foot while in Gos. Realize that most of the time when the wise men say I am very probably referred only to fireworks, but there are several other specifications that are good but not as obvious as fireworks are OP now.

  7. #7
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    Re: best defense + best offense = bad game design in rift game

    Unfortunately after the buff cloth, there is only a couple hundred points to different overall CA between fabric and leather. Also, spell energy scales many times better than attack power. AP for a rogue is a joke. In my opinion, after receiving my rogue to 50 and do not approximating her, my mage is 40 at the moment and I like the style of play and the scale of anything / everything regarding Clothier. It is clear that trion has a special place in the coding of the Magi. It amazes me that we cannot tank!

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