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Thread: Completion Points and Core skills in Operation Flashpoint Red River

  1. #1
    Join Date
    Apr 2011
    Posts
    59

    Completion Points and Core skills in Operation Flashpoint Red River

    In Red River the performance of your fire team to go through a mission is recorded and at the end of the mission are provided with CP (completion point), based on how your fire team made and what is optional secondary objectives managed to complete. These points can be spent on improving their characters' basic skills "in the game. This feature helps to replay assessment, encouraging the player to keep retrying the mission until you get the maximum completion point (which is not easy!)

  2. #2
    Join Date
    May 2009
    Posts
    1,952

    Re: Completion Points and Core skills in Operation Flashpoint Red River

    There is a maximum amount of points will be awarded completion, which correspond to the objectives of primary and secondary total in the campaign. With these points, players have different core competencies, depending on where they decided to pass. These points are spent on the display of the progression of the player and would apply to all classes. Details on the core competencies are unknown. Could be general as "Skill" to rule a couple of skills such as movement speed, sprint speed, reload speed. Could not be 4 or 5 of these, such as strength, endurance and willpower, which would rule 2 or 3 related skills.

  3. #3
    Join Date
    Apr 2011
    Posts
    63

    Re: Completion Points and Core skills in Operation Flashpoint Red River

    So how B-mods and skills work, give you more experience and skills b-mods/special unlock each time you play until you reach the highest rank and have those all? Or are you going to have to repeat this every time you start a new campaign? Can you get all B-mods/special skills, or you have to select them carefully and start a new character / campaign to get others? The same question applies to the online cooperative mode, the b-mods in the transfer of a single player? Do you already have a list available with all the special abilities?

  4. #4
    Join Date
    Aug 2009
    Posts
    3,786

    Re: Completion Points and Core skills in Operation Flashpoint Red River

    All we're talking about driving on the loading screen, which can be accessed in the lobby of interface and cooperation. B-Mods unlocking is done leveling XP and will for each class separately. XP and B-Mods are separated completion point and core competencies. You can make a thread to get the list goes on. Also, I'm sure if you can take back the PC spent or maybe you can load different gamer profile. I hope now you are clear with your query. Thank you.

  5. #5
    Join Date
    Apr 2011
    Posts
    52

    Re: Completion Points and Core skills in Operation Flashpoint Red River

    Hello in last week I download this game and I am so much happy with its performance. Sprint, endurance, handling, and training they have. But what are the other two? Tac consciousness is the distance from the source and call points more likely enemy locations, but what is the arrangement of battle? Maybe something have to do with reflections? Getting the information is always exciting and even in the absence of dev diaries you are cooking.

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