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Thread: Decided to move portals in portal 2

  1. #1
    Join Date
    Apr 2011
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    59

    Decided to move portals in portal 2

    Thus, the scene where the reactor is taken neurotoxin - is this the only place where mobile portals are possible in any game? I remember a portal 1, the portals will vanish if the surface on which was placed on the moved. Does this mean that the content in motion is possible now? If so, why is only used in a situation? What you guys think about this. Please share your knowledge and experience with us. I am waiting for your replies thank you.

  2. #2
    Join Date
    Jun 2009
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    3,960

    Re: Decided to move portals in portal 2

    Moving Portals fizzle all over the place else inside the game. With the valve to "train the player" attitude, I was very surprised that we have made use of something that cannot be used elsewhere. Like deathfizzler. That’s the only time. Maybe we're seeing the wrong way, however. Perhaps it is the acceleration of positive or negative type that destroys a portal. Portals encompass always been capable to be positioned on top of moving plates as long as the plates are affecting at a constant speed, perhaps.

  3. #3
    Join Date
    Jun 2009
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    3,859

    Re: Decided to move portals in portal 2

    I think this explains better. The laws of physics really only apply if you are in the same inertial reference system that the rest of the world, i.e., not accelerated. Perhaps this law applies to physics and portal. The plates in the neurotoxin room are moving at a constant velocity, and have 0 acceleration. The moon also is moving at a relatively constant speed around the Earth. In other rooms where portals vanish, the panel put a portal in general is still, and then moves, accelerating.

  4. #4
    Join Date
    May 2008
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    4,041

    Re: Decided to move portals in portal 2

    It was the major inaccuracy in the game? There have been a lot of places where we have the entire shown that portals cannot be positioned or stay in the moving surfaces that put forward otherwise creates an experience jaring. Now we are faced with the idea that: "No, in this universe that you can move portals, just not usually able to quit due to technical limitations." Way to really break the experience.

  5. #5
    Join Date
    May 2009
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    3,613

    Re: Decided to move portals in portal 2

    It could be the acceleration and the thickness (of the "Paint portal") affecting the ability to create portals. Imagine a bit of sand sitting on a plate (paint portal to be more like a little rubber / rubber to keep the lunar dust approx. Instead). From produce moving or rotating around the arena or distort its structure. This will destroy existing portals. However, once in movement the particles will go behind the second law of Newton and is no longer moving in dissimilar instructions compared through the surface. Portals are possible again. Again, some test vessels with moving parts can refute this, but there may be vibrations move tiles or whatever that cause dust particles to move and portals to fade.

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