Physx is an hardware acceleration technology which tends to provide a high end gaming and graphic count. Physx might take some more to time to give out a better performance and output. Today there are ample of games which are yet to be released and they come with an support for Physx. So those games are setup with hardware accelerated technology to give you a better overview of the graphics. Entirely all needs a dedicated hardware support for the same. Till yet there is not a quiet a better output.
Ageia has developed Physic to provide a dedicated hardware support for video games.It works on the calculations of a special processor called the PPU (Physics Processing Unit). The first PhysX add-on card and the appropriate programming interface was introduced a long time before with an motive to provide its users a better gaming support.
Although the calculations were the products offered under this were clearly superior to the systems CPU. It however creates an additional need to take a new hardware that only a few players will go for. This is especially since there were almost no games that support PhysX. Game developers were again trying to create a use for Ageia's PhysX very carefully so that it can initaite more gaming on the same. Even lower prices and additional chips for notebooks has given a little help.
What the Nvidia Site says about Phyx
Radeon GPU Support for PhysxNVIDIA PhysX is a powerful physics engine enabling real-time physics in leading edge PC games. PhysX software is widely adopted by over 150 games and is used by more than 10,000 developers. PhysX is optimized for hardware acceleration by massively parallel processors. GeForce GPUs with PhysX provide an exponential increase in physics processing power taking gaming physics to the next level.
Another important reason for the development of Nvidia graphics is also a strong competition from AMD and ATI Radeon. Although Nvidia has repeatedly stressed that it is better for AMD to provide CUDA and PhysX support on the GPU's. There is still a little approach for that. Both sides have lots of differences to wok together. It does not help, a decision from Nvidia, to provide the users much newer drivers for PhysX on GeForce cards and when there is similar graphic representation given out by ATI graphics card.
A combination of both allows many ATI users had the best of both worlds. Nvidia PhysX continues to support the computations on processors, but against the massively parallel processing power of graphics chips, the CPU-round talents have no chance.
DirectX 11
Compared to PhysX, DirectX 11 is an pure software solution. It is not related to the hardware, but much more related to the software and operating system. It gives you an emulating platform for the newer games to perform better. This are kind of an gaming engine which comes with the games and lets those userse to enjoy the same output what you get on a dedicated hardware. AMD ATI developed contrast-stream for calculations on their own graphics chip and supports Bullet, an open source, free physics engine. Furthermore, there is the open standard OpenCL, the Nvidia CUDA and AMD by the ATI stream support and also enables the programming of physics calculations on graphics cards.
PhysX can be a threat to DirectX 11 that is to because they are using the function of Compute Shader as an interface for general computations on graphics cards. Each graphics card with at least DirectX 10-compatible, can be used for that. Shaders are really powerful for the computer. But this owrks with the version 5.0 and only with DirectX 11 and graphics cards like Radeon HD 5870. DirectX could as the dominant programming standard for PC games for the first time make sure that physics calculations on graphics cards - become a widely disseminated standard in games
Some overview of PhysX Games
Nvidia PhysX also has support for other platforms such as gaming consoles. You can also find some on Macintosh games and more games for the Xbox 360 and PlayStation 3. Just have a look at the important games that support the calculation of PhysX on the GPU. Here is list of some games on Physx that worked really well in comparison to other platforms.
- Batman: Arkham Asylum : Dark Void - Dark Void is a brand new game with PhysX support. For ATI owners there are relatively very small effects, only those use Geforce cards can see everything. For the use of PhysX there is need to to install a patch.
- Ghost Recon Advanced Warfighter : The tactical shooter Ghost Recon Advanced Warfighter 2 is one of the few games that are based on the Ageia PhysX card. The effect on the same is thus better. This gives you increased numbers of particles in explosions and bullet holes, but for example, metal surfaces that bend when the nearby explosions ripping and textiles. Most of the effects but looked as if it were possible easily without PhysX: dust and ash clouds that blow across the battlefields, moving banners, waving vegetation.
- Mirror's Edge : Mirror's Edge offers many additional effects that are only possible PhysX. This may indeed also be used processors, an Nvidia graphics card but offers more power.
- Mafia 2 : Already long before the release was always the talk of the PhysX effects in Mafia 2 . The final result is sobering: to bring the much splintering and bursting discs, walls and wooden boxes and the moving smoke a lot of atmosphere.
- Sacred 2 : Sacred 2 Patch 2.40 has been supporting PhysX enabling new graphic effects in the game and there is no support provided for the same for the ATI users.
- Unreal Tournament 3 : Unreal Tournament 3 is not very prominent in connection with PhysX.
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