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Thread: Use Dynamic weather at own risk in IL-2 Sturmovik: Cliffs of Dover

  1. #1
    Join Date
    Jan 2011
    Posts
    55

    Use Dynamic weather at own risk in IL-2 Sturmovik: Cliffs of Dover

    Well I have installed IL-2 Sturmovik: Cliffs of Dover on the computer of mine. I have noticed that the this particular game has included Dynamic Weather in to the full mission builder. Still I have not tried the thing? Well I want to know any gamer have tried with this entire thing or not. Let me know what do you mean by the dynamic weather and also how to use the same. let me know complete details regarding this particular thing.

  2. #2
    Join Date
    Jun 2009
    Posts
    3,960

    Re: Use Dynamic weather at own risk in IL-2 Sturmovik: Cliffs of Dover

    I have looked on the one of the forum. Well I have found that the dynamic weather is quite complex thing I have ever seen. I have noticed that it is running quite slow. You will not be able to fly over the large map. Complex Weather will kill the CPU as well as Video card. It would be accessible by the player using the FMB. I let you know you are going to play with the Dynamic Weather then you need to play the game at own risk. It will not work until and unless frame rate is not high in the game.

  3. #3
    Join Date
    Jun 2009
    Posts
    3,859

    Re: Use Dynamic weather at own risk in IL-2 Sturmovik: Cliffs of Dover

    Well I have tried to create some weather on the FMB. I have got little bit success while doing this particular thing in the game. However I have broken the Object Viewer when I have simply clicked on the Dynamic Checkbox which is given in the game. Well I have found that viewer has stopped responding at all. I tried with the restarting the game on the computer but it did not help me at all the game. The game is seems to freeze after doing all this thing.

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Use Dynamic weather at own risk in IL-2 Sturmovik: Cliffs of Dover

    I am providing following aspect of the Dynamic weather which you can apply the same on this particular game. Well you need to look in to the following location on the computer of yours.
    Code:
    C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\Quick
    You will see following things in the folder which you can use to fix the matter.
    Code:
    [PARTS]
    core.100
    bob.100
    [MAIN]
    MAP Land$English_Channel_1940
    BattleArea 25000 10000 300000 300000 50000
    TIME 9
    WeatherIndex 2
    CloudsHeight 1500
    BreezeActivity 10
    ThermalActivity 10
    player BoB_RAF_F_610Sqn_Early.210
    [GlobalWind_0]
    Power 3.985 0.174 0.000
    BottomBound 0.00
    TopBound 1500.00
    GustPower 5
    GustAngle 45
    [splines]
    [AirGroups]
    BoB_RAF_F_610Sqn_Early.22
    [BoB_RAF_F_610Sqn_Early.22]
    Flight1 P
    Class Aircraft.SpitfireMkIIa
    Formation VIC3
    CallSign 1
    Fuel 25
    Weapons 1
    Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
    Aging 0
    Briefing 2
    Serial10 P7370
    [BoB_RAF_F_610Sqn_Early.22_Way]
    NORMFLY 126720.00 125952.00 2000.00 400.00
    NORMFLY 200640.00 145536.00 2000.00 400.00
    NORMFLY 236698.40 182976.00 2000.00 400.00
    LANDING 224640.00 227328.00 500.00 300.00
    [CustomChiefs]
    [Stationary]
    [Buildings]
    [BuildingsLinks]
    You can use any of the above mentioned weather in the game.

  5. #5
    Join Date
    May 2008
    Posts
    4,041

    Re: Use Dynamic weather at own risk in IL-2 Sturmovik: Cliffs of Dover

    I am providing following tweak which you can apply in the game. You can use the following file to get the big storm in the game. In case you are supposed to fly really long then you will not see anything until and unless you drop to 300 meters and ice is not melt at all in the game. Following the mission file which you can use the same in the game.
    Code:
    [PARTS]
    core.100
    bob.100
    [MAIN]
    MAP Land$English_Channel_1940
    BattleArea 25000 10000 300000 300000 50000
    TIME 9
    WeatherIndex 2
    CloudsHeight 1500
    BreezeActivity 10
    ThermalActivity 10
    player BoB_RAF_F_610Sqn_Early.211
    [GlobalWind_0]
    Power 3.986 0.174 0.000
    BottomBound 0.00
    TopBound 1500.00
    GustPower 8
    GustAngle 44
    [splines]
    [AirGroups]
    BoB_RAF_F_610Sqn_Early.22
    [BoB_RAF_F_610Sqn_Early.22]
    Flight1 W 12
    Class Aircraft.HurricaneMkI
    Formation VIC3
    CallSign 1
    Fuel 25
    Weapons 1
    Skill 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
    Aging10 85
    Aging11 73
    Briefing 2
    Person10_0 1 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 wolf
    Person11_0 0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 PARA
    Serial10 WOLF
    BandColor11 0.92 0.72 0.15 0.80 0.80 0.80 0.15 0.15 0.15
    [BoB_RAF_F_610Sqn_Early.22_Way]
    NORMFLY 126720.00 125952.00 2000.00 400.00
    NORMFLY 200640.00 145536.00 2000.00 400.00
    NORMFLY 236698.40 182976.00 2000.00 400.00
    LANDING 224640.00 227328.00 500.00 300.00
    [CustomChiefs]
    [Stationary]
    [Buildings]
    [BuildingsLinks]
    [WeatherFront]
    LocalWeather_7 THUNDER_GEN 5000 16000 133940.86 128270.94 1000 40
    [LocalWeather_7]
    EllipticA 5000
    EllipticB 16000
    RotAngle 45
    ShiftX 0
    ShiftY 0
    BaseHeight 700
    IsRain 1
    IsDynamicEnabled 1
    ParticipType 1
    DropSize 2
    RainPower 2
    FrontThickness 5500
    FrontWindMaxHorSpeedNear 15
    FrontWindMaxVertSpeedUp 30
    FrontWindMaxVertSpeedDown 20
    FrontWindMaxTurbInClouds 15
    FrontWindMaxTurbInSquallZone 20
    EvenLayers 5
    TotalLayers 15
    IsThunder True
    I am hoping that this particular mission file would be useful to you.

  6. #6
    Join Date
    May 2009
    Posts
    3,613

    Re: Use Dynamic weather at own risk in IL-2 Sturmovik: Cliffs of Dover

    I am little bit amazed for the thing why there is the nothing like dynamic campaign in the game. It Is not difficult to have random parameters in the game. There should be parameters like aircraft type, plane availability, flight size, ground target/convoy composition in the game. I really hated the CFS 1 and CFS 2 because it was having scripted missions in the game. I am thinking that it would be not a big issue for the modern developers.

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