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Thread: Mouse Acceleration, No Recoil, 2-4 Bullet Insta-Deaths in HomeFront

  1. #1
    Join Date
    Mar 2011
    Posts
    1,514

    Mouse Acceleration, No Recoil, 2-4 Bullet Insta-Deaths in HomeFront

    There is no support for remove mouse speeding up in the game. All configuration files have good options for mouse speed and yaw, but nothing related to the speeding up. The modifier of the relationship of the ADS is terrible from 1.0 relation does the mouse speed without ADS. it seems that, the ratio of 1.0 is a false relationship and probably set a ratio below this value. ADS mode, sensitivity is reduced to that without ADS. The ratio of 1.0 is "supposed" to keep the mouse sensitivity over their weapons. It takes about 2-4 bullets from a gun, given the ability to target users body without friction between the distances. Snipers are no longer useful considering assault rifles or submachine guns with scopes can provide more real sniper bullets at any distance without any comments. From assault rifles & machine guns provide floating prone, crouched and snipers standing after a sniper cannot shoot efficiently and return fire from the enemy. The gameplay is extremely poor to the point where it could even be frustrating trying to play and I personally give these thumbs down.

  2. #2
    Join Date
    May 2009
    Posts
    3,613

    Re: Mouse Acceleration, No Recoil, 2-4 Bullet Insta-Deaths in HomeFront

    Hello friends some great comment. Weapon balancing is something we spent a lot of time and effort on here at DE. Obviously, it is not possible to please everyone, but we did have a large team of hardcore/knowledgeable PC gamers at our disposal for balancing feedback. Most of the balancing was implemented based on this iterative feedback process. Moving forward, we will certainly address any areas of consistency found in these forums, so we appreciate all constructive and relevant feedback. Thank you!

  3. #3
    Join Date
    Aug 2009
    Posts
    2,881

    Re: Mouse Acceleration, No Recoil, 2-4 Bullet Insta-Deaths in HomeFront

    Well, there is a difference between getting a better / more skilled and just getting safer. When two players are and who fired first is the winner no matter what the skill is not really a factor. By the same token, when a player does not move from his corner and therefore catches everyone by surprise, also known as camping, you get more kills, although it cannot be the best player. If everyone has the camp to succeed in the game as a whole is broken. There must be some fighting involved, not only that-shoots-which was the first. If you increase players' health enough to be caught off guard is not always a death sentence, the game will have a longer life because the players have more reason to try to improve, rather than feel they are throwing a coin in your life by turning the next corner.

  4. #4
    Join Date
    May 2008
    Posts
    4,041

    Re: Mouse Acceleration, No Recoil, 2-4 Bullet Insta-Deaths in HomeFront

    Is there really mouse acceleration? Mouse movement was smooth as silk for me, without altering the configuration, unlike the previous console ports. In addition, it makes sense ADS movement would be slower than the hip-firing, one must weigh more accurate compensation to mobility. Just in my opinion, however. Once people get used to the game and campers drone skills will be less a problem.

  5. #5
    Join Date
    May 2009
    Posts
    1,952

    Re: Mouse Acceleration, No Recoil, 2-4 Bullet Insta-Deaths in HomeFront

    If I can, this game was designed to be quite realistic. In war, they-shoot-the first one usually works well. His playing style can be the equivalent of the arrogant god among men. That, in fact, killed him. Cause they shoot first. I do not care who you are, being shot with a bullet, get your attention. Four of them yes you are probably dead. Also, remember this game is mainly based on team cooperation. When you move alone, it's not like Rambo, you must be cautious.

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