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Thread: Shogun 2:Total War:AI to AI mechanics vs. Player for finish game heap on

  1. #1
    Join Date
    Jan 2011
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    223

    Shogun 2:Total War:AI to AI mechanics vs. Player for finish game heap on

    Recently I have played the Shogun 2: total war game in my Windows 7 PC. In the crusade while you turn into an extremely commanding clan, the ruler unites the further clans to all battle you, despite of their present affairs with you. Seeing that an instance say if I choose to sit rear and play on my island by myself:
    • Does the AI clan come out / control the game if they find prevailing enough?
    • If an AI clan does lead in excess of a time period and hits the relation "power level" that activates the heap on, when the play hits that share, will the equivalent occur to the commanding AI clan? Or will they simply go on winning exclusive of a mechanic to sluggish them behind that is being set in position alongside players?

  2. #2
    Join Date
    Feb 2010
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    644

    Re: Shogun 2:Total War:AI to AI mechanics vs. Player for finish game heap on

    As far as I know barely a human player can reason the "Realm Divide Event", which gradually augments a political sentence. That guides to additional clans stating combat on this player. Within a multiplayer crusade this incident will also occur for barely single player and not for together, the AI is in whichever case not exaggerated by this occurrence. Realm Divide is reasoned by attaining renowned reputation or by captivating Kyoto and seizing it for four turns, consequently fetching innovative Shogun. It will not at all leave and you cannot unknot it. Furthermore if you do not anything, in that case you merely misplace if your instance is up and the triumph circumstances aren't met by afterward (200 turns).

  3. #3
    Join Date
    Feb 2010
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    766

    Re: Shogun 2:Total War:AI to AI mechanics vs. Player for finish game heap on

    The PC sections cannot activate a kingdom divide. Simply the player is capable of. I may perhaps be incorrect, except I look like to keep in mind this being said. In addition, it's not actually that grating of a changeover. It's a ratcheting negotiation consequence; hence citizens who don't care regarding you (i.e. those who aren't close all that near) will probably come after you quickly. But anyone you've cultivated a relationship with (allies or trading partners) will stick by you for at least a while.

  4. #4
    Join Date
    Feb 2010
    Posts
    701

    Re: Shogun 2:Total War:AI to AI mechanics vs. Player for finish game heap on

    It's a fascinating energetic even though the method I've implicit it up to now it does sound a bit ungainly TBH. If I have a numeral of protectorates who've clashed alongside among me in favor of years, who my relatives are inter-married through and have established deal and country as a result of our wins at that time I would have understood they're approximately as dedicated to my clan fetching leading as I am. I'd like to believe that whereas the mass of the additional major clans would group jointly intended for their personal endurance at this end my protectorates and single or further of the left over major clans may wish for to hang about with/drop round to my region like they can observe a benefit for them within me turning out to be Shogun.

  5. #5
    Join Date
    Feb 2010
    Posts
    796

    Re: Shogun 2:Total War:AI to AI mechanics vs. Player for finish game heap on

    That's a terribly declarative announcement for a game you have not at all played. "It breaks fascination." I essentially consider it senses stimulating. Refreshing that the AI has several approach to make the subsequent half of the game motivating. The truth that nations fiddle at the same time as the continent in the region of them is trampled beneath the heel of your armed forces isn't fascination breaking? That there is several mechanics for the PC to distinguish you like an existential risk, though you don't edge them is an outstanding step in the correct way.

  6. #6
    Join Date
    Feb 2010
    Posts
    763

    Re: Shogun 2:Total War:AI to AI mechanics vs. Player for finish game heap on

    Accordingly on one occasion the additional clans come together alongside you do that sort of set the invasion of Kyoto on seize for the AI? (Assuming that realm divide was activated by legendary eminence and not you scheming Kyoto) Drom the time when the AI will be paying attention on demolishing you and not captivating Kyoto this indicates fundamentally that moreover you turn into shogun or not anything. In additional words following realm divide no AI section can turn into shogun.

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