Warstorm already has enough randomness. The distribution of the ordering of cards is entirely random and luck based. This difference can though be alleviated by properly building your floor to make sure a sensible average wait time and unit distribution. Further, many times, the outcome of battles is very random because many of the game's key spell effects depend on luck. For example, the following effects are random: ice bolt’s freeze, animate, spell target selection, and fire bolt damage.
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