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Thread: Which DRM solution will be used by Bulletstorm?

  1. #1
    Join Date
    Jan 2011
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    35

    Which DRM solution will be used by Bulletstorm?

    After going to through an official website of the Bulletstorm it seems like it requires an internet connection on machine to play this game but when I asked to moderators then they said that it does not need to internet connection to play except playing an online part of the game. So what kind of DRM would be used by the Bulletstorm? There few questions that I would like to ask you guys about this game.

    1. Does it require an internet connection to activate it?
    2. Single player works without internet or not?
    3. Does this game has Steamworks as mandatory?
    4. Are there any limitations on numbers of installations?

  2. #2
    Join Date
    Jun 2009
    Posts
    3,960

    Re: Which DRM solution will be used by Bulletstorm?

    I think this game does not need any internet connection for playing it at standalone machine but at least it would be asking to register online once before playing it offline which means that you need to have an internet connection for activating this game so you must keep in mind that initially it ask for internet but then it is not necessary to play it. You may want to play some more levels of this game as well which might be requiring internet but demo won't be needing internet.

  3. #3
    Join Date
    Jun 2009
    Posts
    4,134

    Re: Which DRM solution will be used by Bulletstorm?

    Not so long ago, because Ubisoft burned his publishers with a new type of DRM copy protection, powerful fingers: Among other things, Assassin's Creed 2 put a permanent online connections ahead, even if only the single-player mode used was. Mainly because of DRM server failures rained down after criticism - not just from disgruntled customers, but also from the competition. No wonder that a find of the EULA of the upcoming shooter Bullet Storm in recent days in high waves struck. It stated, that the title presupposes playing a permanently active Internet connection: "Persistent Internet connection and the adoption of the End User License Agreement provided for playing," according to the translated text in the EULA. Adrian Chmielarz of game developer People Can Fly tried, however, waves quickly to smooth again. Via Twitter he spoke of a misunderstanding, and said: "Bullet Storm for the PC requires no permanent internet connection, only during the installation process and for online games [a condition such]."

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Which DRM solution will be used by Bulletstorm?

    In the EULA of the PC version of Bullet Storm allegedly by the most unpopular of all the DRM measures is the question: The game will, according to the End User License Agreement require a continuous Internet connection. On this passage is Destructoid Jim Sterling hit - the only person in the world, still reads the EULA. Only good man, the fact that just is not so, as People Can Fly's lead developer Adrian Chmielarz via Twitter was the best, these are probably just a mistake on the part of EA: "No, Bullet Storm PC requires no ongoing relationship only with the installation and for online gameplay".

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