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Thread: MotoGP 10/11 Preview

  1. #1
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    Apr 2009
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    MotoGP 10/11 Preview

    Similar to Formula 1, motorcycle fans have a thorn stuck with sport games but few have reached excellence, as it has happened recently with other sports. After spending numerous years the MotoGP license held by Namco and THQ, in 2007 Capcom was made with all the rights of the championship pitching for PlayStation 2 game very carefully. The following year they returned again to try their luck for all platforms this time including Xbox 360 and PS3, but with the same results. After two years of work, they release MotoGP 09/10 with the goal to induce all the lovers of two wheels, but Capcom wrecked once again, in spite of receiving very negative notes.

    But now they are back with MotoGP 10/11. It is a motorcycle racing game that offers better handling and improved physics over the previous version, as well as new options to customize its finely driving style depending on whether you are more attracted by the arcade or simulation, or you prefer to opt for a balance. There is also Career mode included in this release that can now be playable with two players with an option of split screen and redesigned Challenge mode. 10/11 MotoGP have 6 elements that can enable or disable to make life easier or closer to what should be the approach of a professional pilot, traction control, ABS front and rear, anti wheelie, auto and auto brake tracking-it keeps us on track to not end up in the gravel.


    When you will start the game, the very first thing you have to do is choose between one of four levels, that is easy , difficult, moderate, and extremely difficult. Then you can pass the main menu, where we took the first surprise. One negative part in this case is we have exactly the same game modes as in last episode. The Arcade mode is now changed to Challenge mode and due to this it is going to race against the clock by checkpoints before the time runs out. In addition, others are World Championships, where we run into one of three categories by selecting one of the riders through all the circuits, the Multiplayer-Racing up to 20 players online, and the last is story mode that is no doubt the most complex and complete stage.

    In this episode we have more freedom to set pilot age assistance, so we have a more arcade driving end if you activate all aid, and the other like a simulator if aid is completely deactivated, what you will get is a little more to satisfy bikers, but not doing so got some feelings too realistic, but increase the difficulty. This is because although we like the previous game with differentiating front and rear brake, and the ability to fall back on the bike to reduce wind resistance. This is compounded by the unrealistic speed because it is good that the game moves fluid-something praiseworthy, but it seems that motorcycles have engines of WipeOut ships and when we fall back to reduce the resistance seems to have turned a turbo. Therefore, we believe that those who were not convinced with last year's edition due to its lack of realism or simulator, it is not the same in this , there are many significant improvements that can be barely noticed, and is still at a middle point between arcade and simulator. For those who are not as demanding, or simply speed fans who want to entertain with a set of bikes, this is the best option for them as it is pretty funny, especially in story mode.


    In addition, we are also able to create a pilot writing his name, nationality, dorsal-provided and local circuit can also configure the bike aesthetically along with mono and helmet, choosing from several designs and a wide palette of colors. We'll start at 125, and from here we will have to give us a name and gain money and hire different staff, from engineers to press officers, so we must be gaining money to pay them punctually. This money will win it in different ways, one through the contracts with sponsors, we will award more or less money depending on the goals to achieve that we agree with them. Before starting a grand prix we can select the difficulty, number of turns and tire wear, and as we play these parameters, we can earn more or less money, so that is a very flexible system that adjusts the level of requirement for each player. One new feature in this edition is that we can play cooperatively as both players part of the same team, competing split screen to bring our team to the top.

  2. #2
    Join Date
    Apr 2009
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    745

    Re: MotoGP 10/11 Preview

    Another thing that you will like is dynamic target in racing, they appear at any time and invite us to perform certain tasks before the countdown ends as determined rival to overtake or achieve a certain speed on a section of the circuit. If we accomplish these objectives, we will get bonus points, they are never over for the final assessment of the race, which depends on other factors such as overtaking, collisions, plotted in the conduct or we have made use of second chances, an option that comes and seems to have become fashionable in the speed games. The circuits have also been reviewed, especially Silverstone, one of three available in the demos along with Valencia and Mugello, which has had the privilege of being rebuilt using a new technology that the study compared the stroller Google Street View, but steroids, and that will make this version of MotoGP 10/11


    Anyways, technically this episode can be said as the sequel of its forerunner and retells seemingly in the absence of final-test version with the same vices and virtues, these are some too modest textures in the case of monkeys coming to the blush- lack of graphic effects, models of motorcycle riders and some circuits unspectacular, but its favor is to say that everything moves very smoothly, which is directly related to secure all the defects mentioned. Now we find much more populous funds that eliminate the feeling of competing in empty circuits: a larger audience, now fully animated 3D objects in the background most of the track, cars, helicopters and more detailed boxes which together will give more life to the stage where the tracks run. The sound is also improved at some level and again has comments in Castilian, this time the manager is the famous and recognizable voice of Telecinco More than cars, which we have already heard in other games.

    Conclusion:

    As there is not much time left in its release we can draw some clear conclusions, the main thing is that anything we liked last year's edition we doubt very much that the new MotoGP 10/11 will be much better than that and for those who did manage meeting will find this a safe bet, but with little news. It is an evolution, with small tweaks and improvements, but just right after a game we believe that much more needed to make a qualitative leap for the franchise. Yet sure many fans are willing to throw down the gauntlet to emulate their favorite drivers at home, with the arrival of a new motorcycling season presents exciting.

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