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| Tags: facebook, facebook game, mafia wars, online game, video game, zynga, zynga games |
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#1
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| Why all the time fighters getting screwed in Mafia Wars
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#2
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| re: Why all the time fighters getting screwed in Mafia Wars
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#3
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| re: Why all the time fighters getting screwed in Mafia Wars
You cannot have the best of both worlds. You are a pure fighter, putting all their skills in A / D and endurance. You can beat almost everyone, but will have problems to loot some good things and finish of a city, etc are a message of hospitals, which will end in Italy in a few days and that farm a lot of loot. Too bad the boots are a waste because it has A / D skills to use them wisely. And with its power, Italy was so easy to complain Zynga morning to release the 5 to 8. Two days later, he asked the name of the nearby town. Bangkok was a challenge, but to be honest Vegas was too easy, the sacks were made giftable too soon and Italy seems to follow the same path. I do not know, maybe Zynga objective is to learning a new city every three months. I have to admit that there are differences among players both old and novice to become a nightmare to open a new city it's hard enough for the high levels that have a lot of energy and stem, but sufficiently accessible in terms of energy / mother for novice players. Because we all know that beginners will jump Cuba, Moscow and Bangkok and are quick to Las Vegas and Italy. Do you like spending time in Cuba to the farm guerrilla squad when you can have best elements of the new cities? |
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#4
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| re: Why all the time fighters getting screwed in Mafia Wars
I understand that you are happy, but it's a good thing that a type of player loses some rewards. You chose to be a fighter and I assume to most of his skill points in attack, defense and resistance. You wanted to be able to win fights and that's how he built his character. This will sacrifice the ability to do a lot of jobs and get a ton of loot of work. On the other hand, a power player can do a lot of jobs and get a ton of loot of work, but do not have the skills to hit someone in a fight. If you do not have to sacrifice something in order to make a particular type of building your character, why even have the ability to choose the way of building. All end up in the similar place anyway. If you want more than the awards of energy and fight against the accumulation, then build a more balanced. Not to mention that for a few months not long ago the top prize in the game came from combat only. Even the top prize since falling now has a low dropout rate, the fighters are not falling far behind in the spoils. I hope they come out with a booty fight harder to statistics released soon. |
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#5
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| re: Why all the time fighters getting screwed in Mafia Wars
Actually not that simple though is it? To be a runner simply pours all you’re SP into a skill - the energy. You can then play the game the way you want to your heart's content, happily leveling and collecting the latest plunders. To be a fighter who has to divide his SP between resistance and attack (and, possibly, health and defense), and if you also want decent loot you have to do work well. Intermediaries are not punished for being weak on att and definition if all you want to do is more jobs. The fighters are penalized for weak loot drops. |
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#6
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| Re: Why all the time fighters getting screwed in Mafia Wars
Why is exactly what I think fighters should be punished for having chosen a different approach to a game called Mafia Wars? Why combatants of their energy for a couple of thousand to get what they also may fall fights? What exactly is the justification of booty, not going to fight? If a player, energy, hybrids, or fighter has access to the jobs that the loot drops from so why not allow the fights to fall prey? Why implement resistance if work is frankly ridiculous? Energy is regenerated by 2. Mother is regenerated in 1. However, the amount needed to do the work resistance is actually higher than most jobs of energy. The dropout rate is so ridiculously low for energy jobs, why the 'scam'? And to get to the point, why is the great loot only to switch jobs if Zynga well known that low-energy fighters will never be able to keep up with the power players in terms of loot. Booty is not even necessary, since he chose to fight against neglect, which is essentially half of the game. They max out bragging rights or collection, while the fighters get shit fight, progress to a shameful low rate and cannot do anything but adapt either accepts or ditch the game. The obvious solution in Zynga ****ing logic is the purchase of RP. This might work for hardcore gamers, but the majority will say "f" and just leave. When introduced Vegas and the fight became more loot or less obsolete with D6-D8 work my mob loot dropped from more than 3000 assets to like 1500. Most used to be combatants. |
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