Despite the presence of the mark in the Final Fantasy title, this Dissidia 012 (now it should not sound like heresy to the ears of anyone) just can not be regarded as the "usual" Japanese RPG. And indeed the game mechanism underlying the whole experience is much closer to those typical of three-dimensional fighter. To be honest, when you embark on a path aimed at the creation of a spin-off (that is, a title which, while retaining the name of a well-characterized, suggesting mechanisms different games) you run the risk of running into some catastrophic slide: Fortunately, Square Enix has often failed to provide a range of implementations and are really guess, just as had happened in 2009 with the first Dissidia.
Also in this sequel will do a few minutes with its eyes fixed on the screen of the PSP to see that every detail has been thought of only in order to send stock jujube any fan of the historical development of Japan. We know you can use Cloud (or better yet Sephiroth) accelerate the saliva of many, but the presence of numerous menu for the management of the characters - with various items to use and equip-style RPGs - combined with a system reliable control and fulfilling, a picture will improve much in itself already very good.
Beyond the arcade, which will allow us to select one of the many characters available and face five opponents in sequence, Dissidia 012 also propose an interesting story mode, characterized by the inevitable clash between good (Cosmos) and evil (Chaos) . In order to restore peace to reign, then, the player will live the stories of many of the protagonists of the various Final Fantasy. Appeal will not last and even "discussed" the heroine of Final Fantasy XIII, Lightning, or the dark.
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