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Thread: Marvel Vs. Capcom 3: Fate of Two Worlds Preview

  1. #1
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    Marvel Vs. Capcom 3: Fate of Two Worlds Preview

    It is undeniable that fighting games are living a second youth, thanks to Capcom with Street Fighter IV, which has been successful in both recreational and consoles. In the early mid nineties, two-dimensional fighting game lived its peak, began their decline at the expense of new fighting games in three-dimensional polygonal sagas like Tekken, Virtua Fighter and Dead or Alive, but it also must be admitted that the 2D fighting titles in recent years has continued to benefited. It is still strange that now the situation has been reversed, and the two most popular dimensions live last decade, while fighting games with 3D gameplay not pass their prime. So, the kings of genre for years, Capcom is not going to let this new trend and hence simultaneously throwing Super Street Fighter IV, they announced Marvel vs. Capcom 3.

    A highly anticipated title for many, whose predecessor had stand for more than a decade, whose launch was clear in hindsight that was a Capcom score of the users, with great sales results, which together with the success of Street Fighter IV has resulted in this third installment. Capcom therefore take this passion to get us out of another secret license prestigious: the series of Marvel vs. Capcom. The second episode had been recently remade in HD but it is original with a third episode as the series prepares to make its comeback on consoles. Those who do not yet about this series, I would like to make them know that this is game where there is no trouble in understanding the springs. It is a simple fighting game that sees two teams of characters from both the Marvel universe as games Capcom. In the end we end up with fun and wacky titles, both known for their frenetic action for their relatively accessible gameplay.


    Now before less than few days of its release we give our ideas its 30 characters, as we had contact with the game on previous occasions, but never with so many fighters to choose from. In this episode we have had access to the character roster, and it is as follows: Wesker, Tron, Zero, Super-Skrull, MODOK, Dormammu, Chris, C. Viper Chun-Li, Thor, Iron Man, Doctor Doom, Trish , Dante, Ryu, Captain America, Spiderman, Storm, Amaterasu, Spencer, Viewtiful Joe, Wolverine, Deadpool, Magneto, Arthur, Morrigan, Felicia, X-23, Hulk and She-Hulk. In the absence of some six or eight characters to be confirmed (due to leakage many take for granted the inclusion of Mike Haggar from Final Fight, and Galactus Marvel Taskmaster, and as most likely to Akuma), it is undeniable that the selection is varied and has enough new faces over the second half but we'll all miss-those Cyclops, Gambit, Ken ... or even more, some characters from both companies. Also confirmed a couple of them will be available later after launching the game via DLC.

    Of the 30 playable characters 17 are new to the franchise. One of the first characters that we were curious because of its peculiar design is Amaterasu, the protagonist of the masterpiece Okami, an inclusion that we all thought at first striking. As per the Control, its normal and have four-hit attack buttons, medium and strong, and one called exchange - that is a blow to your opponent throwing up in order to begin an aerial combo. After choosing the type of control, every time we choose a character to select the type of assistance they will be doing when we're not controlling them. It can be of three types-alpha, beta and gamma, which varies between characters. In each of these missions, you will get a brief description in a nutshell, the first refers to the scope of the attack-distance direct and one-and the second to your e-top, middle, bottom and multiple.

    Once you start to fighting with Amaterasu the impression that clash with the other characters do not vary too much, because his punches are not very strong and small size make it have a peculiar management. But once again delved into their control check which has some very powerful special attacks, including one that slows down time, and proves to be better than it seems at first, but complex to master. For starters, there are four attack buttons: a low blow, a blow by a loud bang and a mysterious "exchange button" assigned to the B button. This allows you to send your opponent into the air. Do not confuse with the snapback that is still present in this third installment, which can forcibly return an opponent on the bench. It is indeed here to launch his opponent in the heavens in order to follow up later with a magisterial air combo.


    Once you're in the air and you deal a nice correction lout in front of you, you can again use the Exchange button to return your opponent to the ground violently. But if you enter a direction at the same time you press the button, you will then take place one of your colleagues who simply continue the combo you have engaged in the air. Then simply duplicate the maneuver so that your third companion takes the next steps. In the end, you end up with combos and air just devastating that your enemy can counter that by pressing the button itself Exchange at the same time as you. Wesker and Chris are the two additions to the Resident Evil series and at first may appear similar because of their design, but later in battle prove quite different. Wesker is strong and quick, lethal at close range, and the ability to teleport which is very useful, while Chris shows potential for long distance, thanks to the attacks with firearms, although it is slow and clumsy in aerial combat.

  2. #2
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    Re: Marvel Vs. Capcom 3: Fate of Two Worlds Preview

    Another newcomer of a series is Capcom's Bionic Commando Spencer, who is doing very well in the air but it is quite difficult to master, as many of their moves are based on the use of your grappling hook and, the truth is that we have fallen so in grace in the absence of more time, because it seems less than the vast majority of new recruits and provides no big deal. One that already was missing is Thor, which made a cameo in the first Marvel vs. Capcom as an assistant and being one of the icons of Marvel and views the premiere this summer of his first film is understandable incorporation. A very big and strong but also rather slow, it works well in short bursts but also in times due to lightning with his hammer throwing. MODOK is one of the most unique villains and Marvel comic world, and in this game left behind, and we believe it will cause a headache for more than one.

    As per the graphics there are funny thing takes place, if you’ll see its catches and videos , you will realize that its not complete justice. Everything is moving at an enormous rate, with spectacular effects that adorn the fighting, and a total flow at any time without suffer frame rate per second, more special attacks that make or change of character, something admirable. An animation of these heroes and villains is good and numerous. Though we even having played much but its always able to surprise us with some new. Music cannot comment properly, because this version had no choices and we could not change the volume of sound effects that sound thunderous and do not allow us to hear the tunes clearly.


    From what we've been able to realize is that every character has its own melody, taken from the Capcom games, and those of us sounds a Marvel’s previous titles. From what little we have we been able to listen, failure to do so in a more clear, we do not think that the music would shine a lot, especially on the Marvel characters, as in Capcom are at least fairly accurate versions of their original songs and, in the character of Arthur, for example, very well appeal to nostalgia and appreciated. Finally, note that a particularly meticulous work has been done on the sets, the fans are sure to notice such details the crowd and winks from the universe of Resident Evil in the level that it is dedicated.

    Conlcusion:

    Marvel vs. Capcom 3 is already one of the inescapable fighting games of 2011. We could just fight again and again with the above mentioned 30 characters, and the conclusion is clear: the gameplay is bombproof, much superior to before. A very balanced character roster, much better than in the previous game, where all have strengths and weaknesses, and have a sense of playing, without going into ratings for their degree of charisma is the very subjective matter in this episode. Now we need to wait some more days for the confirmation of the other characters, they cannot do more than round out what promises to be-for many, as per the best fighting game of this year.

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