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Thread: Spawn: Xbox 360 precise troubles

  1. #1
    Join Date
    Jan 2011
    Posts
    103

    Spawn: Xbox 360 precise troubles

    Spawns require to be swiveled; each map I have played up to now has broken the similar way, fights in the center of the map with the rest not being utilized. People appear to be unbeatable while on the raised guns, I head shorted somebody regarding 5 times and they declined to die, had to knife them in the finish. Utilizing the D-Pad downward to alter weapons is awkward, possibly permit customizable controls and on that note, I have a friend who is a left hander and he flat out can’t play the games because of the whole lack of control alternatives. The game freezes currently and once more and more often than not it fails hunting for a game. While I have played a few more I will reports back here any additional conclusion.

  2. #2
    Join Date
    Apr 2009
    Posts
    3,974

    Re: Spawn: Xbox 360 precise troubles

    The lobby system is an overall mess; it hardly allows you join games and so on. The host relocation is as well a total mess, approximately 96 percent of the time, while the game rejoins it suspends on the loading screen and the just way out is too dashboard. There’s many times while the game freezes and the console has to be rebooted, there doesn’t appear to be something precise to cause it, it’s occurred on the menu, while I have been shot and while just running round.

  3. #3
    Join Date
    Jun 2009
    Posts
    4,134

    Re: Spawn: Xbox 360 precise troubles

    Game problems:

    1. Main Graphical Clipping: Player models can only shift through every other or completely inhabit the similar space that effects melee attacks
    2. Obliteration: Parts of structure only float in mid air while the major part has been blown away
    3. RPG injure: can flames off RPGs into a room and not obtain any hit discovery on it in any way, hit discovery can be strike and overlook at short range with the m16
    4. Maps Respawning: can take factually minutes on a few maps to discover the action, just to be killed and respawned back at the begin of the map, which is superfluous and squanders playing time.
    5. Controls: not usual to get your thumb off the group stick to push down on the d pad only to alter weapon, goes next to all additional FPS control sets so feels incorrect, particularly as you can’t truly alter that button config
    6. Running: animation feels and sounds like you obtained a hobble, fatally, just sprint and you will perceive what I mean, the sound and animation is only like your moving quick dragging a leg
    7. Game can freeze the console on initial startup needing complete reboot of console, this has occurred to as a minimum 6 people on my friends catalog which has attempted the game. Can as well occur throughout matches, resulting in the require to reboot console

  4. #4
    Join Date
    May 2009
    Posts
    2,865

    Re: Spawn: Xbox 360 precise troubles

    Here is my catalog of things which would be pleasant to obtain in upcoming patches:
    1. Party size: A party size of 5 is diminutive. Any option to regulate party size to team size (7 to 8). As well it was not probable to join a game which 5 party members founded. The "Join game" menu in the blade didn't humiliate. We were able to play jointly in a usual "make match" game but got separation in two dissimilar teams.
    2. Matchmaking: A local filter would be extremely valued since joining a game from the server list initiated unplayable leggy matches.
    3. Server list should exhibit ping to host or as a minimum sort the game to unswerving ping. Even with exhaustive investigate criteria I wasn't able to discover a game which my friend hosted but just American lobbies.
    4. Sound: Excluding known sound glitches I thought it is bizarre not hearing collapsing structures. Slightly of deafening sounds would be valued.
    5. Experienced a few players who went via walls besides doors. Might have been an insulate problem or possibly a few crash trouble.
    6. Host relocation would be sugary. If it can't be completed, possibly something so that we can keep scored points because it is nerve wrecking to play for 20 minutes and accumulate kills to get not anything in the finish.
    That is all for this twilight. Excluding this it is an immense game and I had lots of amusing tonight

  5. #5
    Join Date
    Aug 2009
    Posts
    3,786

    Re: Spawn: Xbox 360 precise troubles

    I played the test and exhausted the whole 40 minute share of time getting into matches and playing for a handful minutes after that having the host give up or getting into a room later than a 20 minute loading wait just to be on a team with one additional person and no one on the additional side. I did not purchase it because I had such an awful experience. It is a disgrace too because I was truly seeming forward to this game.

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