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Thread: Rift: Planes Of Telara Preview

  1. #1
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    Jan 2011
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    Rift: Planes Of Telara Preview

    The idea was to create a highly flexible to adapt Regulos skills and his character according to his wishes, and especially in the circumstances that the game requires at any given time. The player he prefers a combat zone, a power struggle, or any other fitness allowing, for example, regenerating more easily? In fact everything is possible. The player can change at will the configuration of his character as he intends to pass the tests.


    At first glance, be aware that if Rift is the first game of Trion Worlds, the company is also working internally with other talented developers on a proposed merger between another MMO and a TV series. In addition, the publisher is also responsible for producing a persistent RTS with elements named End of Nations which we'll talk you soon. As you can see, in Trion Worlds, is believed to play a lot online. We do not bet on it elsewhere. What could be afraid if one remembers the countless spirits of trade are engaged in the production of MMOs that have never met with success against the juggernaut that is World of Warcraft, invincible leader for five years. But nothing ventured, nothing gained, right? So let this rift a chance and see a little what he has in his stomach.



    What is shocking at first contact with Rift: Planes of Telara is its resemblance to WoW. Its system of character creation to the choice of his faction from two distinct camps, through the combat system, quests, or the techniques of confrontation bosses instance, Rift has cloned assumed that side which gives smacks of deja vu of already. Fortunately, the art direction the game has its own visual touch, a subtle blend of Asian and Western influences. Imagine a mix between an unlikely Lineage and Ever quest II and you get an idea of the table. The game's storyline takes us on a planet at the edge of chaos, where the choice embodies a Guardian or a skeptic.


    After determining his camp and his race among the three available (Dwarfs, High Elves and Mathosiens for the Guardians and Bahm, Eth and Kelari for Skeptics), one comes to the important role of choice. The character classes are common (warrior, cleric, rogue and mage), and their various specializations will allow all players to give their style of play for the moment four specializations are available per class, but others should s add to the list after the game launches For example, the warrior can become a champion, doing maximum damage with a two-handed sword, a Reaver with its powers to damage over time, a paladin that adorns and protects its allies, and finally a master of war, a real tactician on the battlefield. For the other character classes, please visit the official website of the title particularly extensive and fully translated into French!

  2. #2
    Join Date
    Jan 2011
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    104

    re: Rift: Planes Of Telara Preview

    Far from confining you in one of these roles, Rift: Planes of Telara proposes a system of tree cores to refine their skills, to choose his improvements in three specializations. Like World of Warcraft, we can therefore spend their skill points earned at every level to increase passage of one of his specialties, and even shape several different templates to use based on situations encountered. Each tree represents a core specialization consists of branches, with talents that can be unlocked by investing skill points, and roots featuring passive bonuses that will unlock every point invested in the given tree.


    Involved, the role of protean skill system allows anyone to assume a defined role in a group of players. It will not be confined to play such a tank or a healer for our entire gaming experience with this title. Apart from the usual quests in this kind of game and clean bodies in groups, Rift offers Telara Planes of spontaneous events; understand the vulnerabilities exploited by a boss and his minions. The latter are located in the middle zones and quests allow multiple players to take part in an epic battle without requiring a paramilitary organization commonly required for a raid. At the end of the battle, each player receives a reward according to his performance, and an epic loot results in a draw for eligibility. During our play session, we were able to strike twice in a kind of giant octopus with tentacles protruding.


    Still, things are not so simple for the player. Certainly, he has struggled with rifts, but he also knows that the faction he represents must win the power of this land in order not to disappear. If the opposing faction acquires this power is the player's own faction to be sentenced to a marked and sudden disappearance. In short, the player is a character who, apart from potential allies of his own faction, will end up alone against all. And "all", there are a bunch. However, and in light of what we saw in the past through a number of MMORPGs, we can already put his finger on some points that are far from Paris have been taken by developers as potential risks.

  3. #3
    Join Date
    Jan 2011
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    104

    re: Rift: Planes Of Telara Preview

    Conclusion:

    Indeed, flexibility has a price. If the player has a very large margin to adjust his character to future events and quests in which it will launch the very configuration of the character we left shows a very large number of windows and menus on the screen. Somehow, this was not reminiscent Neocron former MMORPG now forgotten, who had struggled to impose itself to the public as too complex.


    Enjoyable to play and providing many challenges both in terms of instances of spontaneous events, Rift: Planes of Telara is rather pleasant. After a few hours to browse the different areas of the game, we had to travel clear across the game have not received the same treatment. Some areas were pretty empty or showed a color palette of dubious taste. Although we had talked about traveling merchants with unique items, it would appear that going through the endless instances of groups to dig up the best equipment, piece by piece. Finally, we also regret not being able to try the player against player when we visited the studio, yet essential component of any self-respecting MMO.

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