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Thread: What are an improvements over Fallout 3?

  1. #1
    Join Date
    Jul 2010
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    31

    What are an improvements over Fallout 3?

    I am thinking to buy Fallout 3, but I am not aware about the improvements that are made in this game.!! So first thought to get some information about improvements that are made in Fallout 3. I have heard that Mojave, Nevada and New Vegas is a desolate place, but compared to Fallout 3, still has remnants of civilization and electricity in much of the mapping, especially in the Strip. Please provide the information in brief. Along with that also provide some information about the animations and the soundtracks.

  2. #2
    Join Date
    Feb 2010
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    182

    Re: What are an improvements over Fallout 3?

    Technically it is difficult to find truly remarkable improvements over Fallout 3, because it uses the same engine, Gamebryo. If there is a little more detail on amount of vegetation and textures, or so it feels, but you can not deny that at this point is insufficient for the evolution of the generation two years running, and Fallout 3 used a slightly retouched Oblivion, almost five years ago. In this regard, we expect the use of Tech 5, id Software engine, can make a qualitative leap in future games Bethesda-both now owned by ZeniMax studies. Save a little on the ballot the vast horizon that reaches the light, the illumination change by the passage of hours and detail of each corner of the map, although the dimensions of which we speak. Few surprises, but is solid and atmosphere you get what you want: show a desolate world, mostly solo, with retro references and a future, that makes you feel uncomfortable and helpless in the uncharted terrain.

  3. #3
    Join Date
    Feb 2010
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    701

    Re: What are an improvements over Fallout 3?

    We have weapons of Fallout 3 and some new ones, in total 90, including a grenade launcher and several new types of rifles and shotguns, but the really interesting is the ability to customize with peepholes, more bullets ability to alter the timing or change the type of ammunition. The enemies are different damage depending on their armor, so, although in general combat is not too revolutionary, if you bring improvements, such as a type of enemy armor may need to first receive ammunition that breaks that barrier, then a more harmful for the subject. In practice, the changes are a bit expensive for reporting purposes, so except for a really interesting improvement on the weapon you use most, not usually worth the effort.

  4. #4
    Join Date
    Feb 2010
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    796

    Re: What are an improvements over Fallout 3?

    Regarding the animation, have been revised, but still not the strong point of the game, are ludicrously stilted, but the first person view helps conceal this, and no human modeling has gained much, the real news gives the new artistic direction, bringing something fresh that makes it different from New Vegas, enough so that the feeling of standing before an expansion is reduced. The lack of color Fallout 3 is not so extreme here, and now the barren land of Nevada gives a less corrupted the landscape with a blue sky. New Vegas The world is not pretty, and does not want to be. No big changes, but is even more comfortable to play and the most interesting aspect is, for those who are ready, try the Hardcore Mode, fun and trouble in equal measure. Developments in mechanics can be summarized easily, the possibilities and effects of each dialogue in successive events, the extent of the new map and link fun forgetting optional missions for hours advance the central argument compared to only a few games market .

  5. #5
    Join Date
    Feb 2010
    Posts
    524

    Re: What are an improvements over Fallout 3?

    Regarding the animation, have been revised, but still not the strong point of the game, are ludicrously stilted, but the first person view helps conceal this, and no human modeling has gained much, the real news gives the new artistic direction, bringing something fresh that makes it different from New Vegas, enough so that the feeling of standing before an expansion is reduced. The lack of color Fallout 3 is not so extreme here, and now the barren land of Nevada gives a less corrupted the landscape with a blue sky. New Vegas The world is not pretty, and does not want to be. The overall feeling is that New Vegas has achieved something that seemed difficult, even, in some cases exceed Fallout 3, but too many memories of it. It's completely subjective history whether we like it more or less, but no doubt remains a fascinating and convoluted game, which further expands real freedom to which they should aspire RPGs, both in exploration and dialogue, choice task or customization of weapons.

  6. #6
    Join Date
    Feb 2010
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    390

    Re: What are an improvements over Fallout 3?

    The only flaw in Fallout: New Vegas, along with the increasingly outdated engine, is that the surprise factor has lost punch after Fallout 3. Title is a conservative in many respects, edit almost all students improved in the third game and incorporates some aspects present in the Van Buren project, canceled the sequel was going to be the original Fallout 3 by Black Isle Studios, giving players the opportunity to enjoy the features promised in that game, the influence of bands, among others. But in practice, at times we seem to be playing a very large expansion or modification, but expansion to the end of the day, with the same "many" virtues and defects, little-known. Fallout 3 was a must-buy for the role player, and New Vegas no less so. It is true that the change in developer has not been noticed in the game, perhaps one might expect that Obsidian would have provided more than a change of scenery and a few touches on gameplay.

  7. #7
    Join Date
    Feb 2010
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    154

    Re: What are an improvements over Fallout 3?

    Progress in the later missions allows us to choose a small squad of soldiers, set to our tastes, with which to clean the territory. Relying on this group, and knowing that in general the squad mates are very accurate pointing, solvents experience snowfall in this region in just three hours of play. There are no additional tasks to perform, or subplots and several possibilities for tackling the missions. Therefore, the focus of this OA is radically different from Fallout 3 and tremendously about development that could have an action game first person to use. The linear development of this expansion is a sharp contrast to the freedom that gives the game normally, which makes getting in Alaska is like leaving the universe really rough, desolate wasteland. In this sense, the integration of new scenarios is completely groundbreaking, and aesthetic snow suits it really well in the game. It shows a substantial increase in the resolution textures and outstanding work in the other visual elements that share little or nothing existing outside the virtual reality machine.

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