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Thread: Dead Space 2 Preview

  1. #1
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    Dead Space 2 Preview

    Introduction:

    Three years have passed since the disastrous events described in the first Dead Space. Three long years during which Isaac, the survivor of this encounter with Necromorphs, has probably done its best to erase from his memory the horrors he witnessed. But we know, the nightmares are tenacious and we try to forget, the more they seem to pursue us relentlessly. Difficult to offer a fantastic response to Dead Space and its horrific odyssey aboard the USG Ishimura. However, ready for the challenge to live out his fantasy world, Visceral Games has decided to give cover. More thrills, more weapons, more enemies. With 2 Dead Space, Isaac Clarke returns in a game atmosphere.

    Engineer Isaac Clarke returns in Dead Space 2 for another blood-curdling adventure in the sequel to the critically acclaimed Dead Space. After waking from a coma on a massive space city known as "The Sprawl", the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught. With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space.


    Isaac might well be taken as the unluckiest man in the universe, for having extricated with difficulty from the bowels of the Ishimura ice, the guy will once again find themselves plunged into hell. Now with a voice and a face (even if we have not been given to explore during the presentation), the technician charm and shock this time is charged to go rehabilitate facilities mining station located on Titan, a moon of Saturn. The Sprawl, because that is the name of the facility is actually facing a few problems with various and diverse following a mysterious explosion may be caused by drilling operations, perhaps with something else. But this mission will obviously classical appearance at the fair at rotating block when at the turn of a corridor, the shadow will be seen deformed one of our dear Necromorphs ...

    Distant horizon:

    No more endless corridors of the Ishimura, the action takes place this time on Titan, a moon of Saturn. A mining colony, the Sprawl (the range in French), has expanded over the years into a gigantic city sealed, surrounded by empty space. It is in this context that Isaac will play again, determined to do battle with the monsters that have decimated his ship.


    While a simple sequence we would have delighted Visceral seems to have worked hard for us to offer more. Starting with the environments. In skimming the first Dead Space , many players had come to feel a slight-to-fatigue strength along corridors and down on obituaries that spring behind each door. This time, with a huge city / mine to go, we are promised a great variety of scenery. While it is hard to confirm for the moment, the few scenes that we could actually see leaves presage a promising level design. What we can already say, however, is that the game's graphics clearly go to the next level compared to Dead Space . Physical objects improved, more detailed textures and dynamic lighting, barbaric terms that could easily condensed into one sentence: it's beautiful!

    Dead Space 2, Broader, more organic, too, because of its wet tunnels carved into the rock and covered with more or less identifiable substances, the game already seems far more varied than its predecessor, without departing from the sticky and oppressive atmosphere that made it such a success. The decor also should play a much more important than in the past, because it is now possible to screw up a good part of the furniture and possibly use some scrap of lath to Necromorph.


    Developers - while taking care to remind us that in a game of any kind is a treasure and ammunition that this was only a demonstration not to reproduce at home - are well placed to explode conscientiously windows, lamps and wall coverings in a destructive frenzy. The hall was quickly spotted debris, debris that is possible to project directly on the enemy, a result that we hope most satisfactory.

  2. #2
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    Re: Dead Space 2 Preview

    Alone in the Dark:

    But this work on the realism is not only there for burns and should really serve the gameplay. Example: an attack of stalker-new obituaries attacking-band begins Isaac through a tunnel illuminated by a neon lamp. First firing of plasma maladjusted, the shot missed its target destroyed the only light in the room. The bugs, they continue to attack. In the dark. Fun atmosphere.

    Because if we had a little afraid that Dead Space loses its survival by leaving aside the confined space of the Ishimura, we are reassured. Besides, the game will compensate for the partial abandonment of its mechanics fetish we jumped on me at every turn, with new gameplay elements and an overhaul of the ancients. Thus, telekinesis will make his comeback. But this time it will be much faster to operate and serve more as a weapon. For example, breaking a window, we can raise a glass and debris from the project onto an enemy, so kebab space. Same thing with most elements of the decor.


    The developers were required to show us a very rewarding way to get rid of monsters. In some specific locations (in areas still under construction at the station continuously expanding), when you're faced with a thrashing of foaming critters, you can take the risk of spraying a window overlooking the empty space. All that will be present in the room will then happily sucked into nothingness. Well, the problem is that it will be the same for you ... Tossed, shaken like popcorn at the Foire du Trone, you will then only seconds to cover an emergency switch for triggering a beneficial component of security. The "packers" - tiny creatures that vaguely the shape of kids and so named because of their propensity to attack in groups - have also borne the brunt of the demonstration, to the delight of the audience. In sum, explode one of these windows represent a risk interim result, but you will if you're clever enough, to save valuable ammunition, while enjoying the transition from one scene absolutely daunting (which is no wonder it from Visceral Games).

    One bullet, two targets:

    This does not stop there. "You can use fire or electric alternatives for them to burn," he said, before creating an area effect with a javelin electrifying screen shot into the ground. "We offer environments more interactive and more responsive, and we have done our utmost to ensure that Isaac can interact with many more elements of the world. "We introduced the vastly improved damage system that allows you to" carnage "and it shows how a stray bullet may hit an object and create a weapon that can be used to advantage.


    In one passage, we see how a little ingenuity and understanding of the environment can get a group of five Necromorphs with only two bullets. It is first necessary to break a window outside for the whole group is powerfully drawn into the vacuum of space, but if you are not careful we may ourselves be sucked. Then, to save himself, he must draw on the activation button flap before being led to a tragic end.Many new Necromorphs nightmares make their appearance in the sequel, whose sly Stalkers. These monsters with sharp members, who operate in groups to coordinate their actions, constantly looking around you to attack your weaknesses, but we quickly demonstrate the futility of their strategies by impaling their own arm-shaped blade.

    We also have a brief overview of Crawlers, which can be turned against others in their Necromorphs bursting head. The Cysts by cons, stick to any surface and projecting explosive pods when someone gets too close to them. "You have to watch and listen in order to capture a clove in a stasis field for later use against them", which apparently works well. You hear a distinct sound whenever you are near a Cyst, so that even the hidden ones you can avoid them by carefully progressing. With precise timing, you can also use them so they explode in Necromorphs close and save their precious ammunition.


    Draft:

    The break will also be at the party, with a 2.0 engine announced as totally revamped. According to the developers, cutting the villain is more fun than ever. They readily believe. It will be a good opportunity to test the plasma launches a new weapon that Dead Space 2 , which will impale or cut cheerfully many hosts of The Sprawl. But our new favorite, already seen on Star Wars: The Force Unleashed , is being able to break some windows in an emergency to expedite an overflow of enemies in the vacuum of space. Class and visually impressive!

    Forward to many, always flank, and the fellows will be happy to knock you down like a pancake before you rip, always in joy and good mood, they also manifest by screeching though glaucoma. The premature death of our beloved developer was also an opportunity to see that Dead Space 2 will be a malicious pleasure to resume with the despicable killing of his predecessor. One way for the least effective regular reminders to the player's constant vulnerability. Also, to avoid the same fate, we shall endeavor to make good use of good old plasma cutter, but also a nice spear, capable of impaling his targets like common butterflies while electrocution or the flaming, by type of projectile used.


    As before, elements of the HUD will be beautifully integrated via holographic projections and details of your weapons and your clothes, and already magnificent spectacle of the first game will feel even less a video game. As always, its blood galore and the game does not miss any opportunity to make you shudder and wince at his brutality. The entrails dripping, the rib cages ripped. This deliciously macabre. Once again, Isaac Clarke is still the focus of the story, but EA says it will be less a "errand boy" than before - what was arguably the main shortcoming of the original. You will also learn about a little better in this sequel to Isaac: "His helmet will retract and you can hear what he says," we are told. "There will be some interesting puzzles in connection with his engineering skill, and we'll let the players take the initiative. "

    Before concluding, two words on piracy. Those who railed against the limited resources and the closed doors of the Ishimura be pleased to know that we can now hack the ATMs and food, and some doors, the price of a skillful movement the analog sticks. Good news, even if some hardcore players cry with ease. In the end, Dead Space 2 confirms all the good we thought of him in view of the first news broadcast on the Net. Visceral Games seems to have managed to evolve the gameplay out of the first Dead Space while offering more varied environments. And despite these changes, the atmosphere it looks intact, perfect, scary.


    Finally, progressing through a gallery bleak, we have seen the devastation that could cause a variety of live mines, placed both on the ground and on walls, just to further strengthen the feeling of insecurity of the player.When the Bougresses detect a target, they will drop some sort of explosive spore particularly formidable. Farting indiscriminately to face Isaac Necromorphs or stupid enough to approach it, the famous mines, however, may prove quite useful when you manage to push the enemy in their range. Finally note that by showing courage and speed, it will be possible to enter the spore before it exploded, then swing it to face an enemy a little bit pushy. A must for the resourceful and further evidence that we touch right there on a true survival horror, the sense of the word.

  3. #3
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    Re: Dead Space 2 Preview

    Conclusion:

    Dead Space 2 looks set to be in line with his illustrious predecessor. Visually impressive, always supported by the play of light in a rare delicacy and a soundtrack is absolutely fantastic, this new chapter is also provided with a strong physics engine, paving the way for new combat techniques. The facilities of The Sprawl allow for them to offer more variety to the adventure, without diluting the feeling of oppression and hardship that was the "charm" of the first game. It is even quite the opposite. In short, with all that, as you say we expect more eagerly than ever to put our little hands trembling on the baby Visceral Games.

  4. #4
    gabrielnoah Guest

    Re: Dead Space 2 Preview

    I loved this game...the first 2 hours, then i was feeling like i was doing always the same, enter a room, kill necros, listen audiolog.Dead Space 2, the sequel to Visceral Games successful horror/action shooter.

  5. #5
    nickdave89 Guest

    Happy Re: Dead Space 2 Preview-Trailer

    Dead Space 2 presentation during the press conference about the game,it was revealed that the PS3 version of the game will come with a port of the Wii rail-shoote.they are did,nt mention wharkinds of upgrades the game's visuals will be subjected to....several new upgrades have been given to the player..trailer came out well Dude!!!!!

  6. #6
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    Re: Dead Space 2 Preview

    hi
    it's very nice games, thanks.

  7. #7
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    Re The new Dead Space 2 Preview

    This is looking terrific. Again, with E3 happening this week in downtown Los Angeles, we're getting a glimpse at many of the industry's upcoming horror video games. Today, EA has spilled their guts with a slew of videos previewing Dead Space 2. Below you'll find a trailer and three game play videos.

    In Dead Space 2, hero Isaac Clarke returns! This time, he's taking the fight to the Necromorphs. New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters, explores Zero-G environments, and fights against a relentless Necromorph onslaught. Survival isn't the only thing on Isaac's mind in Dead Space 2 – this time, he calls the shots.

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