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  #1  
Old 24-05-2010
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Join Date: Mar 2010
Posts: 678
Character work of Uncharted 2

I am looking for a number of actually cool characteristics, modes, skins and maps that are going to be made obtainable through DLC in the coming months of uncharted 2." If these innovative DLCs are anywhere in close proximity to as beautifully designed as what's previously in Uncharted 2 then they determine be additional than before. How is the character work of the similar game series.
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  #2  
Old 24-05-2010
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Join Date: Apr 2009
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Re: Character work of Uncharted 2

The beautiful facial animations of Uncharted 2 grasp an entire dissimilar story, "They are made probable by an amalgamation of great tools and talented animators. The entire of the facial animation in Uncharted 2 (and Uncharted: Drake's destiny for that substance) is 100% keyframe animation. They looked into facial incarcerate techniques at the start of manufacture on the first Uncharted, but eventually felt that our character presentation would be superior served by animating the faces by hand.
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  #3  
Old 24-05-2010
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Join Date: Jun 2009
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Re: Character work of Uncharted 2

Previous to starting animation, they first shoot orientation videos on the motion incarcerate stage. In view of the fact that they record the vocal presentation at the similar time as our body mocap (our actors carry out together the physical and vocal parts), the video runs well as a starting off point. In view of the fact that the entire of our character designs are stylized to a convinced extent, they aim for an additional stylized presentation with the face - largely to keep away from the complete 'uncanny valley' consequence you sometimes get when animating realistic faces.
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  #4  
Old 24-05-2010
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Join Date: May 2009
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Re: Character work of Uncharted 2

The Eric in addition typically takes the first crack at animating an innovative character to help establish a 'look' for their presentation." It has lead personality animator, Eric Baldwin, is conscientious for maintenance everybody's facial animation reliable across the characters, and they works extremely closely with Judd Simantov, our lead character TD, on emergent the ideal face controls for every character.
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  #5  
Old 24-05-2010
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Re: Character work of Uncharted 2

On that similar make a note of, Lead personality TD Judd Simatov chimes in on the personality animation techniques that drive Uncharted 2. "Our most important rigging technique was a amalgamation of an animation control rig, that permitted for IK/FK switching and the entire the necessary animation based controls, and a motion incarcerate driven skeleton that was used as a layering tool to drive the control rig. This technique the animators might plot poses or animation from the motion capture rig onto the animation rig and then tweak the animation."
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  #6  
Old 26-05-2010
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Re: Character work of Uncharted 2

Correcting a number of the troubles that were present in the first Uncharted and solving innovative troubles that arose during expansion of Uncharted 2 did not entirely rest on the shoulders of disobedient Dog. Developers of Killzone 2, LittleBigPlanet and Ratchet and Clank lended a hand to the disobedient Dog crew. "They were extremely providential to have a great relationship with a lot of the talented first and second party developers making games for the PlayStation 3," says Evan Wells.
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  #7  
Old 27-05-2010
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Join Date: Apr 2009
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Re: Character work of Uncharted 2

The blueprint of the uncharted sequence has always been unswervingly tied to the story. Imaginative Director Amy Hennig talks regarding the gorgeous looking cinematic "One of the things they were the majority overconfident of is the cinematic presentation of Uncharted 2, the technique they have been capable to blend narrative and game play by telling a basically character-driven story.
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