Millions of people worldwide have tried the new revolution in home fitness since the spring of 2009 with EA SPORTS Active, fitness program best rated on Wii. EA SPORTS new Active 2.0 is currently under development and will be released this fall on the entertainment system PLAYSTATION 3, Wii, iPhones and iPod touch.
Motivated by the encouraging reception given to Active first name and, without doubt, still lured by the success of Wii Fit and the new version more , EA Sports seems determined to make us sweat this year. But, in addition to embarking on a second version of its fitness program for the Wii, the prolific publisher has also decided to invest the PlayStation 3. The war against the heat is far from over, especially now that the heart gets involved.
With over 1.8 million copies of EA Sports Active sold around the world, EA Sports had a strong argument to develop a suite that we never expected to see happen to be honest, so the franchise Wii Fit Nintendo seemed vampirize sales. But it would seem that the program of fitness of American publisher has been effective, so much so that EA Sports Active 2.0 will also be entitled to an outlet on PS3 this year. What are the main differences with the Wii version? This is what we propose to explore with our first impressions on the game.
The new fitness program EA SPORTS Active 2.0 will yield concrete results through a new wireless control system based on new bands to the leg and arm equipped with motion sensors, heart rate monitor to measure intensity effort and a new online platform to track and share training data. 2.0 EA SPORTS will Active fitness easy, effective and will follow you wherever you go.
The sweat will bead on the forehead so the owners of Wii and PS3 this year. Active 2.0 intends to embark again in toning exercises cruel and calorie counter burn, which is supposed to motivate us at all costs. To do so, simply pass the straps provided around the arm and thigh so that the console can make sure you shake it right through their motion detectors. On Wii, it happens so now the Nunchuk and his insufferable cable hampered our movements and is the Wiimote to be used as second sensor for the arms. The PlayStation 3, meanwhile, will offer a third strap that allows the passage of your hands completely free during the exercises. The difference is so trivial as the husky may, therefore, seize courageously dumbbells and exhausted even better at certain meetings.
Even if it is ultra high in such securities, the achievement of EA Sports Active 2.0 will naturally be in high definition on the monolith Sony while Wii owners have to go through the eternal YUV cable to smooth outline of the characters and eliminate some lumps. Compared with the first installment of the franchise, we also note that the sets are much more varied, "an extra motivation," told us the jest Thomas Singleton, producer of the game more seriously, the difference between both versions is focused on the number of motion sensors contained in the box: two and three on Wii PS3. Base, one detector is fixed on the forearm of the player to measure his pulse during exercise, while the second focuses around the thigh to recognize each gesture directed at the lower limbs.
On PS3, the third sensor is used to take into account all movements with the upper body function performed by the Wiimote on the white lady from Nintendo of course. And since the coup was a completely free hand on PS3, the player may, if desired, follow the course by equipping the dumbbells for example, against the eternal resistance bands for the Wii. Unlike EA Sports Active where the cord connecting the Nunchuk to the Wiimote dramatically reduced the ease of play, everything here is going through a wireless system that allows the body to twist in any direction without the slightest embarrassment . And since we're talking about devices, it should be noted that EA Sports Active 2.0 will always be compatible with the Wii Balance Board, although the developers have recognized that the number of exercises exploiting the fashion of the Wii balance was substantially lower than last year.
But one of the main changes to Active 2.0 is common to both versions and for the strap worn on the arm is, in fact, also able to capture your heart. So, if you doubt the reality of the overwhelming fatigue felt after a session of aerobics, a new meter on the screen will display the number of beats per minute of your exciting. In addition, a small diagram at the end of the session you will analyze in detail your performance. Of course, outside of this novelty, the title of EA Sports features new exercises to bring the total to seventy. There will always be the proud-to-arm with the resistance band, climb onto the Wii Balance occasionally, or simply exercised in relying on motion sensors. Jogging, aerobics, skateboarding terrain, football, gymnastics ...
The menu is quite rich and allows to vary sympathetically torture. Now it will also follow a training program spread over nine weeks, or more humbly, to engage in mini-programs much as possible. Another addition, more incidental thereto, Active 2.0 will allow users who wish to share their online performance by automatically recording on the website of the game may well prove to athletes around them that they have grazed the heart attack or, conversely, that their dream figure is not the result of chance.
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