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Thread: Multiple monitor gaming - which games

  1. #1
    Join Date
    Feb 2010
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    546

    Multiple monitor gaming - which games

    Hi all,

    I would like to play with three monitors for Speed game, read the others in the computer city three perspectives can be adjusted like a real car, this is how get it? There when World of Warcraft can be formed using four 360-degree view. I looked there are no such video card driver settings, but how do I get are display only the main game, or each display shows the same, no angle expansion effect. All the best.

  2. #2
    Join Date
    May 2008
    Posts
    2,464

    Multiple monitor gaming - which games

    Display driver in the multi-display settings, set to stretch into a large landscape display, then the game changed the game 3 times the width of the resolution, such as 3840 * 900, if the game supports it can be used. Need for Speed should not support multiple monitors, hard to change will only see the images are deformed flattened, and the like to find a GT car. Age of Empires 3 is supported. Note that Vista is not supported under tension, use xp. Although under vista can not change the display driver in, but a few support dx10 the game itself supports multiple displays, such as the world conflict, the dx10 under vista with dual-screen display can be set into a battle screen shows a map screen, than the simple wider better visual picture. All the best.

  3. #3
    Join Date
    Apr 2008
    Posts
    2,565

    Multiple monitor gaming - which games

    In a separate display system, when you set up an application for the full-screen exclusive control of class time (by calling IDirectDraw2:: SetCooperative Level function), you must specify the handle of your application window. Direct Draw uses the application's window handle to hooked system message, the application used to obtain status information, transfer keyboard input message, and adjust the window size of the news. DirectDraw does not require the normal control level (window mode) application sets a window handle. All the best.

  4. #4
    Join Date
    Jan 2006
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    2,257

    Multiple monitor gaming - which games

    Essential for multi-display system will use at least one display device, therefore, to use DirectDraw access to each device, you must maintain for each display device to create a DirectDraw object. However, each of you to create a DirectDraw object needs to know which application's window is that it can control, and which one is able to receive keystroke messages. In other words, the application needs a way to tell DirectDraw window which will be used for what operation. This feature is the window through the focus (Focus window) and the device window (Device window) provided the concept. IDirectDraw2:: SetCooperativeLevel function supports three designations to make this feature to connect to a DirectDraw object: DDSCL_SETFOCUSWINDOW, DDSCL_SETDEVICEWINDOW, and DDSCL_CREATEDEVICEWINDOW. All the ebst.
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  5. #5
    Join Date
    Apr 2008
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    2,277

    Multiple monitor gaming - which games

    If you set the control to the application level for the normal mode, still need to use hardware acceleration feature, you must only create a separate DirectDraw object, using a specific display device GUID. It should be noted: If you do not use the default device, you will not be automatically cross device capabilities. This means that, on the main page of the Blit operation beyond the boundaries of the part of the display will be cut off (if you use a reduction devices), or operation fails, the return DDERR_INVALIDRECT error. Check and reply.

  6. #6
    Join Date
    Apr 2008
    Posts
    2,366

    Re: Multiple monitor gaming - which games

    Committed to a rich digital media experience, providing leading mixed-signal Semiconductor Solutions provider IDT Corporation (Integrated Device Technology) introduced the first no additional graphics card can achieve full HD multi-display capabilities VESA DisplayPort-based controller. IDT Panel Port View Xpand solution can be built into notebook computers, a separate adapter or Display Port-compatible display, original design manufacturers to help their customers more flexibility to customize the display experience. All the best.

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