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Fermi and ATI 5870 in DX11 in Metro 2033 performance

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Old 15-04-2010
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Fermi and ATI 5870 in DX11 in Metro 2033 performance
  

Consequences of a Fermi not yet been in conclusion unwavering, I am able to merely say that they are worthy. The 5870 permits 1600h1050 at maximum settings under dh11 without smoothing. Anti realizing , performance somewhere in 50 frames. By the method, ran in 5870 under the ATI Eyefinity, in resolving the 8k at 2K (three Monica), in addition looks superior smile.gif True, not at maximum settings.

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Old 15-04-2010
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Re: Fermi and ATI 5870 in DX11 in Metro 2033 performance

You might find that together GeForce GTX 480 SLI and Radeon HD 5970 were playable at 2560x1600 with the global alternative of "Very High" facilitated. This global video superiority setting is the merely control you have over the graphics settings. This is in addition the highest probable graphics setting the game maintains. With DX11 Tessellation facilitated, the merely additional alternative to facilitated was Advanced Depth of Field, which was not playable on moreover arrangement.
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Old 15-04-2010
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Re: Fermi and ATI 5870 in DX11 in Metro 2033 performance

You locate time for GeForce GTX 480 SLI as well. You evaluate these to the Radeon 5850, Radeon 5870, and the Radeon 5970. Metro 2033 is a brand innovative game, presently released, from developer 4A Games and published by THQ. This game works on the in-house 4A Engine and maintains DirectX 11 characteristics. The Fermi is as a final point here. You have put the innovative GeForce GTX 470 and GeForce GTX 480 video cards all the way from side to side the paces in four of the majority current and the majority demanding games recently released.
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Old 15-04-2010
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Re: Fermi and ATI 5870 in DX11 in Metro 2033 performance

First possessions first, things first-persons shooter, continued existence type game is extremely fun, suggestive to the post-apocalyptic world that is originate in the Fallout series. On the other hand, this game determines to consume your graphics cards alive. Is this the subsequently Crysis. The Metro 2033 works in DX11 and maintains two special DX11 merely characteristics, Tessellation and Advanced Depth of Field. At present, you have originate that the Advanced Depth of Field alternative determine to cut you framerates in half similarly on NVIDIA and ATI hardware. At the same time as this characteristic does look great in-game, the presentation trade off is basically not worth it.
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Old 15-04-2010
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Re: Fermi and ATI 5870 in DX11 in Metro 2033 performance

The Metro 2033 benefited from NVIDIA SLI equipment as well as AMD’s ATI CrossFireX technology, you have to observe presentation developments when using dual-GPU arrangements. As you be able to evidently observe though, NVIDIA’s explanation is enormously advanced in presentation in this game. On the other hand, this does not mean that the extra presentation helped improved the gameplay experience.
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