As the years pass, more movies and video games . Sometimes we provide direct adjustments in both directions (which is not necessarily a success: good games do not always make good films and vice versa), to exchange some good inspiration. Wet falls into this second category.
The game draws from the world of action cinema in order to give a special flavor. A2M developers have not hidden: they are big fans of the films of Quentin Tarantino and John Woo. If the history of Wet is completely unique and unrelated to a movie, it is directed through the seventh art that both directors have cited the best.
Wet featuring a beautiful brunette armed with a katana and two revolvers: Rubi Malone. Involved in mafia stories when the transactions are suspicious and violently settle scores, the latter operates solo in true Hollywood spirit of "one against all." Moreover, Rubi is very close to the character played by Uma Thurman in Kill Bill. Both in the state of mind a little revenge, as in the gap, and even some fairly scathing rejoinders (again, the film operates leg) . Even the combination fitting leather red light suggests a relationship with the actress wearing yellow and black.
What makes the strength of this shooting game in the third person is its dynamic camera. Always in motion, perpetually searching for the most immersive angle to stay in the heart of the action. We had already seen a few attempts of this kind, including Kane & Lynch in the shootings, but many bugs have often marred such initiatives. A2M has shown during a demonstration on three levels, that its processes and camera setting were developed. Regardless of the movement of Rubi-be they logical or not, the player is still in the sense of action without losing its vision of its objectives. A comfortable game to none and even offered us the luxury of diving into the action of an almost permanent.
The camera movements are useful for monitoring Rubi in various maneuvers. His style is halfway between the Prince of Persia and Assassin's Creed, it takes advantage of the changeover to borrow a bit of brutality in God of War . You imagine that with such a CV, the brunette is difficult to manage. Fortunately, what it does, the angle of view is the most opportune time possible. If it runs on a wall by pulling an opponent down, the camera will so that you can see where you put your feet and where you shoot. This added to a very good handling, you have a game very enjoyable and gives no frustration due to the mismanagement of your field of vision.
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