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Thread: Wet Game Preview

  1. #1
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    Sep 2005
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    Wet Game Preview

    As the years pass, more movies and video games . Sometimes we provide direct adjustments in both directions (which is not necessarily a success: good games do not always make good films and vice versa), to exchange some good inspiration. Wet falls into this second category.

    The game draws from the world of action cinema in order to give a special flavor. A2M developers have not hidden: they are big fans of the films of Quentin Tarantino and John Woo. If the history of Wet is completely unique and unrelated to a movie, it is directed through the seventh art that both directors have cited the best.

    Wet featuring a beautiful brunette armed with a katana and two revolvers: Rubi Malone. Involved in mafia stories when the transactions are suspicious and violently settle scores, the latter operates solo in true Hollywood spirit of "one against all." Moreover, Rubi is very close to the character played by Uma Thurman in Kill Bill. Both in the state of mind a little revenge, as in the gap, and even some fairly scathing rejoinders (again, the film operates leg) . Even the combination fitting leather red light suggests a relationship with the actress wearing yellow and black.


    What makes the strength of this shooting game in the third person is its dynamic camera. Always in motion, perpetually searching for the most immersive angle to stay in the heart of the action. We had already seen a few attempts of this kind, including Kane & Lynch in the shootings, but many bugs have often marred such initiatives. A2M has shown during a demonstration on three levels, that its processes and camera setting were developed. Regardless of the movement of Rubi-be they logical or not, the player is still in the sense of action without losing its vision of its objectives. A comfortable game to none and even offered us the luxury of diving into the action of an almost permanent.


    The camera movements are useful for monitoring Rubi in various maneuvers. His style is halfway between the Prince of Persia and Assassin's Creed, it takes advantage of the changeover to borrow a bit of brutality in God of War . You imagine that with such a CV, the brunette is difficult to manage. Fortunately, what it does, the angle of view is the most opportune time possible. If it runs on a wall by pulling an opponent down, the camera will so that you can see where you put your feet and where you shoot. This added to a very good handling, you have a game very enjoyable and gives no frustration due to the mismanagement of your field of vision.


  2. #2
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    Re: Wet Game Preview

    Another item borrowed from the cinema: the slow motion. If this is more revolutionary today, we can say that Wet uses and abuses. A slide on the knee or back salto enough to draw the two firearms, in an aesthetic rather slow to scan your opponents balls. We can even move the camera independently during these phases. The convenience of this combination is to separate the line of fire of two handguns. Indeed, targeting an enemy, you just have therefore another aim manually for two different trajectories and make a real carnage of powder.

    Wet bringing even more of the cinematic universe, it is a few winks on the work of aesthetics. As the phases of combat where Rubi becomes furious and leaves to go to genuine acts of carnage: a graphic blood-red, decorated with black and white, the style becomes temporarily. A small reference to Sin City.


    You can also talk about the level of the highway, which is reminiscent of Matrix Reloaded, where Rubi vehicle passes the vehicle while continuing to meet lead and settle the ugly. It may also be noted in the sound stage, and even voluntary situations.

  3. #3
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    Re: Wet Game Preview

    Everything still seems a little too scripted

    Enthusiasm is tempered by a rhythm that seems repetitive. If the styles are varied levels it seems to repeat the same thing: jumping, sliding, running, shooting, close a door to block reinforcements.

    Even the famous scene from the highway is through this bad: despite on-screen action, but merely a series of Quick Time Events (contextual actions). It is impossible to choose what roof of truck or skip to shoot the tires of a car to neutralize! Everything seems just a bit too scripted. Stranglehold (game produced by Midway, which was attended by John Woo) suffered the same difficulty when it was released in 2007, and because of this, it does not necessarily mark the spirits despite its qualities.


    What annoys the most, in what we have seen, remains the lack of interactivity of the scene. Very little impact of the bullets on the walls, no chandelier falls on the ground, no tables are smashed, etc. . Everything is very rigid, to the point where Rubi is sometimes hampered by this lack of flexibility in space. A roll back which made no progress whatsoever because of a statue of a dragon, it's not terrible. Another disappointment, despite a sword that cuts through the air in all directions, no disintegration was visible in this demonstration. We are certainly in the presence of a version being developed, but it is still desirable that the small negative points do not tarnish the beautiful promises of Wet in the final version. Answer end of September on PS3 and Xbox360.


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