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Thread: Section 8 Game Preview (PC, Xbox 360)

  1. #1
    Join Date
    Apr 2008
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    266

    Section 8 Game Preview (PC, Xbox 360)

    After developing the strategy games and two add-on for FEAR, TimeGate finalized in Section 8, an FPS designed for multiplayer. We were able to play here and what to withhold.

    Start with a small shed in the background. In our reality and at the U.S. military designation Section 8 applies to contenders for enrollment deemed unfit for mental reasons. That's really the equivalent of our "P4". In the world of science fiction that we propose the SPF, the term Section 8 resumes its original meaning since nominate a squad of soldiers caparisoned in a hi-tech armor and armed to the teeth. For representatives of TimeGate who gave us a first look at their baby, the universe of Section 8 takes a bit of the Conquest of the West. Understand that party to attack the star, the man must cope with the immeasurable distances that separate the different worlds he conquered and thus the slow response that this implies. Some planets have seceded and their inhabitants have formed a coalition that opposes the federation which operates the character that you lead. It does not extrapolate but it feels good awareness towards the end of the solo scenario, where the typical hero who realizes that, contrary to his convictions of departure, it does not necessarily of side of good.

    Section 8 therefore propose to take part in a war both civil and galactic although, as regards this last point, all battles take place on terra firma. And all confess right away: If a single player, this title is designed primarily for multi. Specifically, it can accommodate 32 players per session on PC and console 16. Built like a Battlefield, Section 8 based on a principle mixing action and tactics. It will be powerful solo but also caring for members of his team to rely on them. No class of soldier strictly speaking only be available before the game starts but the weapons available are grouped into different groups that will make you a professional soldier. If you choose the rocket launcher and explosives, he becomes an ace of the demolition. If you prefer the sniper rifle and pistol, you make a sniper. But thanks to the presence on the ground of a vehicle able to both heal and change its equipment, its function may change on the fly during battle.



    If Section 8 actually like Battlefield in the outline of his principle, he knows how to differentiate through several innovations. These include firstly the ability to land anywhere on the map. It unfolds like a parachute freefall. The soldiers dropped from an aircraft almost in orbit and rushing toward the ground. They fall like stones for most of the journey. But arrived a few tens of meters, they have the opportunity to halt their decline and move toward a point that lies beneath them. Be careful though. Each squad who appropriates a point in the Annex area also appropriates various materials therein with a formidable battery of anti-aircraft gun. If you try to jump on their base, you inevitably end up in a pretty light jet in the sky. But precisely this constraint brings a new level of strategy. Nothing is stopping you from jumping on the edge of the forbidden zone and then, when braking, to get to land on the roof of a building base. Another possibility is to blow the whole group at once on the base. The battery will not have time to eliminate all members of the commando and those who touch the ground will immediately walk to work. More importantly, the ability to land anywhere during the game will remove any advantage to those who believed, like what has been seen elsewhere, to memorize the map. It will be impossible as the situation evolves differently still.

    Another interesting principle which could be the identity of this title: DCM (for Dynamic Combat Missions or Missions Battle Dynamics). It will be phases of combat that will fit within the overall battle. Their goal will be diverse, ranging from an attack on a specific item on the card belonging to one of two teams to escort booty or personality. Both sides will then have a definite role to play either forward or defender. On arrival, the commandos who successfully complete the mission that has been allocated will be awarded points requisition to enable it to buy equipment: turrets, tanks ... It should be noted, as regards the latter, they propose a role connected to the four players that can take place. In addition to the driver who can play with the turret and its big gun, the other three will each have control of the gun to get rid of the foot soldiers who will stick a little too close to where the mortar will draw Ammunition slower but capable of an area effect and, finally, a missile battery really formidable.



    From our first steps on Section 8, we retain a sense of great chaos. It's fairly normal for a start but we regret not being able to get the best of the strategic aspect of the game by sharing some of these parties with colleagues and members of the development team. Section 8 that remains is for the moment, a game the graphics and neat that fluidity is the rendezvous. Apart from repeated crashes certainly due to the early version of which was entrusted to us, we do not really have major defects to report. Having said that we would undoubtedly have liked a more original subject. It's a farce, as the saying goes and it is even more enthusiastic when you play, but once we moved away from the keyboard, you can not help but compare it to titles like the aforementioned Battlefield Halo, Quake Wars and Frontlines. This is a point we will certainly return at a future test.

  2. #2
    Join Date
    May 2009
    Posts
    2,105

    Re: Section 8 Game Preview (PC, Xbox 360)

    Minimum System Requirements:

    • CPU: Intel Pentium 4 3.0 GHz, or any Dual Core processor
    • AMD Athlon 64 3000+
    • RAM: 1 GB RAM (XP), 2 GB RAM (Vista)
    • VGA: DirectX 9.0c (Shader Model 3.0)
    • 256 MB RAM Video Card
    • NVIDIA GeForce 7800 series, ATI X1800, or equivalent
    • OS: Windows Vista (Service Pack 1), XP (Service Pack 3), Windows 7
    • HDD: 6 GB Hard Drive Space


    Recommended System requirements:


    • CPU: Intel Dual or Quad Core 2.4 GHz
    • AMD Athlon X2 4000+
    • RAM: 2 GB RAM
    • VGA: DirectX 9.0c (Shader Model 3.0)
    • 512 MB RAM Video Card
    • OS: Windows Vista (Service Pack 1), XP (Service Pack 3), Windows 7
    • HDD: 6 GB Hard Drive Space

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