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Thread: Custom Weapons in Fallout 3

  1. #1
    Join Date
    May 2008
    Posts
    46

    Custom Weapons in Fallout 3

    How to make Custom Weapons in Fallout 3 ? i have seen few cool video of custom weapons in fallout 3 . Can any one tell me how to make a custom weapon, what are the requirements .
    Thanks for the reply .

  2. #2
    Join Date
    Apr 2008
    Posts
    2,465

    Re: Custom Weapons in Fallout 3

    You can make Custom Weapons but you will need four specific items and the Schematics for the weapon you want to build. Lastly you need to find one of the 46 Work Benches to assemble and construct the weapon .

  3. #3
    Join Date
    Apr 2008
    Posts
    2,366

    Re: Custom Weapons in Fallout 3

    Here is the list of Custom Weapons name and requirement .

    Name: Required Items: |

    Bottlecap Mine : Lunch Box, Sensor Module, Cherry Bomb, 10 Bottle Caps

    Dart Gun : Paint Gun, Toy Car, Surgical Tubing, Radscorpion Poison Gland

    Deathclaw Gauntlet : Wonderglue, Leather Belt, Medical Brace, Deathclaw Hand

    Nuka-Grenade : Nuka-Cola Quantum, Turpentine, Tin Can, Abraxo Cleaner

    Railway Rifle : Crutch, Steam Gauge Assembly, Fission Battery,Pressure Cooker

    Rock-It Launcher :Vacuum Cleaner, Leaf Blower, Firehose Nozzle, Conductor

    Shiskebab :Motorcycle Gas Tank, Pilot Light, Lawnmower Blade, Motorcycle Handbrake

    Custom Weapon Schematics

    There will be 23 Schematics in total; you will get 3 for customized weapon with the exception of Bottlecap Mine and the Rock-It Launcher that have 4 Schematics. There will be a condition on the weapon depends on two things . First is that you should have amount of Schematics in your possession and teh second will be Repair Level.That should be like this :
    • Schematic: Condition is 50% of your Repair Skill.
    • Schematics: Condition is the same as your Repair Skill.
    • Schematics: Condition is 125% of your Repair Skill (although the condition of the weapon cannot exceed the maximum of 100%)

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