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Lego star wars 2 Walkthrough, Cheats
Thanks for the reply .
Re: Lego star wars 2 walkthrough
Unlockable Super Story Mode
Bagging enough yellow bricks will unlock Super Story Mode, or Time Attack Mode, where you need to finish all six chapters of a story in 60 minutes to earn a yellow brick (part of the total 99).
Unlockable: Stud Foutain
Complete the jedi meter for free play and story and collect all the minikits for every single level.
These codes are from the PC demo of Lego Star Wars II. fdisk got one for getting all the canisters in the demo, then decided to search the EXE for it and wound up seeing the rest sitting in there as well.
After unlocking a character you still need to purchase it with "studs". The price is listed after the character. After Unlocking these there are still twelve locked charaters but they are unlocked by completing all of Story Mode.
Re: Lego star wars 2 Walkthrough, Cheats
Here are few tips that wil be help ful to you ;
Like the first game, there're some general classes of characters you know about:
Blaster - Fires ranged attack. Has wire hook to grapple. Default characters include any one with a gun. Customizable from the cantina station. Note the character with the revolver type weapon has the shoot dodge (and rapid fire) ability.
Jedi - Engages lightsaber melee attack. Has force powers. Can double jump. Default characters include Luke (Jedi), Yoda, Vader, and Kenobi. Customizable from the cantina station. Note saber color determines Force alignment for customizable characters, but the Maul head also affects alignment.
Dark Jedi - As Jedi but can affect Dark Side objects. Vader is default. Note saber color determines Force alignment for customizable characters, but the Maul head also affects alignment.
Ghost - As Jedi but enemy does not attack (as per disguise rule).
3PO - Droid 3PO can open 3PO doors and switches. Most useless character of your party, apart from opening doors. Unavailable as custom character.
R2D2 - Droid R2 can open R2D2 doors and switches. Hovers short distances (same as Fett's jetpack). Electric probe can also stun enemies. Unavailable as custom character.
Kid, midget or amputee - Can go through kid-tunnels to reach secret areas. Unlike the old class, this version can fire like the blaster class, but cannot do so when moving or jumping. Default characters are Wicket and the anonymous Ewok. This class is not available from custom mode.
Stormtrooper (Imperial) - Can go use Imperial doors and switches. This is part of the disguise factor. Note not all characters can use the disguise station. Available from the cantina station. Default character is Vader. More available from the shop.
Bounty Hunter - Can go use Bounty Hunter doors and switches, and may create a remote bomb for destroying shiny metal objects for extras. Default character is Leia (Bouush) and more can be found in the shop. This is also a part of the disguise factor. Note not all characters can use the disguise station. Unavailable from the customization mode.
There are several ships you operate in the game, each with a different number of proton torpedoes (or bombs) they can carry. For example, the Y-wing has a capacity of five, while the X-wing has a capacity of three.
Unless you have a good place to get bombs from (the bomb generators or enemies), save your bombs. Note that on co-operative mode, both players may overlap same target, so fire in sequential order.
The AT-ATs are indestructable until you trip them using the tow cable. Once they are downed, tow a bomb from a bomb dispenser and blow it up. AT-ATs that are downed will revive like a Hammerite Undead from Thief Dark Project if enough time elapses.
Hint - Double Score Zone Exploit
Double score zones allow players to gain double the credits from studs. Because of that weird effect, you can exploit it by killing your partner (2 active players only) and taking his money (and vice versa). While you lose a set amount of money, you also gain double that amount because of the double scoring effect.
Re: Lego star wars 2 Walkthrough, Cheats
Hint - First Game Data Carry Over
There is an extra that can be bought in the shop if you have LSW1 data available. You can do this import only once, so only characters and vehicles you unlocked from the first game are introduced into the Free Mode for the second.
Hint - Self Destruct Extra
Just thought I'd mention the self destruct isn't a completely useless extra. Though blowing up your droid may seem like a bad idea, it is worth noting you don't lose studs (from the act of self-destruct). This means that you could blow up to prevent losing studs from falling, or you can send your droid, which is usually ignored by enemies, into the middle of a bunch of them, and boom. If you opt for the invulnerability extra, it's kinda pointless entirely, but it's an option open to other players.
Gold Brick Awards
Aside from the Super Story and Bonus arches in the cantina (about 40 bricks), you can unlock LEGO City at 60 bricks and a money generator at 99 bricks.
If you want to buy all the shop crap using the multipliers, do yourself a favour and purchase the Score x2 cheat first, then slowly build up to the "30 million" 10x cheat.
The "30 million" is actually less than you think if you have the score cheats stacked and in effect, so the greatest amount of money you need to actually collect is 3 million (for the Score 4x cheat at 6 million). This is because for each stud you collect, it's multiplied by the score multiplier cheat.
By the time of the score 6x cheat, you will be collecting 24x the amount of money, making the score 8x cheat (at 20 million) cost considerably less (divide total by 24).
Hint - Character & Vehicle Bonuses
The character and vehicle bonuses are all too easy if you know what you're doing. First off, you shouldn't have been spending money on buying any character in the store, since you unlock (for free) one character type (Imperial, Bounty Hunter, Midget Character) when you complete all the stories.
Secondly, you need to save up $900,000 and buy the Power Block Invulnerability. You can unlock that crucial block by locating it in Free Mode in Episode 4 Chapter 5. Once you leave the trash compactor, open the first "locked" door you find (it's a second trash compactor room). Investigate that room for your much needed cheat block.
Now you have the right tools (i.e., invulnerability), you can stick to using a bounty hunter and simply lob Thermal Detonators to blow up masses of enemies as well as the shiny metal objects that leave the $10,000 purple stud in the stages (for vehicle stages, some objects destroyed leave a purple stud). These objects (in character and vehicle stages) regenerate, so you basically "run a loop" blowing up the objects you destroyed and coming back to them later.
Lastly, if you have Jango Fett (PS2, Cube, and Xbox only) or bought Boba Fett, they are a good character to have on Episode 5's character bonus level, since they can simply jet pack over the gaps in Bespin. For the most part, you can jump (once) with any Blaster using character and shoot while moving to kill enemies and pick up studs. For $1 million, the blue studs don't count much (although grab them if they are in a pile), so go for the very rare purple studs extracted from destroyed objects.
Hint - Crushing the Rancor's Little Skull
In the end of Episode 6: Jabba's Palace, you have to beat the Rancor. First, activate the panel on the right or left side. This will cause a Gamorrean Guard to drop out from the enemy producing tubes.
Let the Rancor grab the enemy and it will walk to a corner to eat. Pull the switch next to the rancor and an explosive box (shoot it to blow it) will drop down. This explosive is the only way to damage the rancor.
Drop in another Gamorrean Guard to repeat the process. This time, the rancor will walk to a different corner but a similar switch for the explosive box will be present.
Repeat the Gamorrean Guard drop for a third time and the rancor will walk to the door where it came out from. Use the non-droid characters to pull both switches by the door to defeat the rancor once and for all.
Hint: Character Limitations
A general rule of thumb to keep in mind when creating a character: if you create a character with a gun, he or she will not be able to double-jump or be able to use the Force, but that character will acquire the Grappling Hook. On the other hand, if your character is created with a lightsaber, that character will be able to double-jump and otherwise use the Force, but will not be able to use the Grappling Hook.
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