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| Tags: game engine, program, scratch |
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#1
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| Make a game engine from scratch
Hello friends, I am curious to know how we can create a game engine from scratch, my team is trying to generate one.But I'm not in the programming section so i am wondering how can you make a game engine from ground up? Can i get some tutorials or articles about how to do this? I expect updated information Thanks in advance for any help |
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#2
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| Re: Make a game engine from scratch
You may either useSauerbraten / Cube 2 Game Engine for this purpose.The aim of this game is not necessarily to generate the most features and eyecandy possible, but to let map/geometry editing to be done dynamically in-game, to make fun gameplay and an elegant engine. The engine supporting the game is entirely original in code & design, and its code is Open Source.More over to the FPS game which is in a very playable state, the engine is being used for an RPG which is in the preproduction phase. |
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#3
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| Re: Make a game engine from scratch
All right, your group can create an engine from scratch... if you are striving to considerable amount of time and effort to learn/do it properly. It takes a lot more design than just like hacking a system together... you have to design subsystems with re-usability. Still, if you are so persuaded, go right ahead! Writing a game engine is a great way to improve programming and design skills, and you can enjoy as well |
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#4
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| Re: Make a game engine from scratch
I have attempted a number of engines, looking for a good solution that will let me to design in C# with Visual Studio and .NET, and must say that Visual3D.NET is, by far, the best for bet.It is far ahead of the competition in terms of ease of use, especially in using it with Visual Studio and .NET languages (C#, IronPython, VB, C++/CLI, pick your flavor). I believe "All-in-One" is a good way to sum up the toolset, since it includes a World Builder (or Terrain Editor), Scene Designer, Scenario Editor, Entity/Model Editor. |
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