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Thread: Fps tweaks and god mode counter strike

  1. #1
    Join Date
    Jan 2009
    Posts
    303

    Fps tweaks and god mode counter strike

    hi ,
    i am new with counter strike and its great fun but now i want some tweaks for counter strike i play on lan network also tell me god mode for counter strike so please help me
    thank you

  2. #2
    Join Date
    May 2008
    Posts
    2,464

    Re: Fps tweaks and god mode counter strike

    This is for Counter Strike - Condition Zero

    Go to the console thanks to the ² key, type sv_cheats 1 and then restart. And you can enter the cheat mode.
    Type;
    * fly (everybody flight)
    * bot_stop 1 (icing on the spot for bots)
    * bot kill (to kill)
    * god (god mod)
    * gravity followed by a number between 0 and 800.0 no gravity so we fly and 800 and on ground.
    * impulse 101 (to win arms)
    * changelevel followed by the name of the map to change the field
    * sv_restart 1 (again part of)
    * bot_allow_rogest 0 (so that your team of bots you obey the finger and the eye.
    * sv_ (list of codes)

  3. #3
    Join Date
    Aug 2007
    Posts
    1,098

    Re: Fps tweaks and god mode counter strike

    Here is tweak codes

    FPS config for Counter-strike: Source

    cl_rumblescale "1.0"
    cl_debugrumble "0"
    cl_team "default"
    cl_class "default"
    cl_detail_max_sway "5"
    cl_detail_avoid_radius "64"
    cl_detail_avoid_force "0.4"
    cl_detail_avoid_recover_speed "0.25"
    cc_linger_time "1.0"
    cc_predisplay_time "0.25"
    cc_subtitles "0"
    cc_lang ""
    cam_snapto "0"
    cam_idealyaw "90"
    cam_idealpitch "0"
    cam_idealdist "64"
    c_maxpitch "90"
    c_minpitch "0"
    c_maxyaw "135"
    c_minyaw "-135"
    c_maxdistance "200"
    c_mindistance "30"
    c_orthowidth "100"
    c_orthoheight "100"
    cl_upspeed "320"
    cl_forwardspeed "400"
    cl_backspeed "400"
    lookspring "0"
    lookstrafe "0"
    joystick "0"
    m_pitch "0.022"
    m_filter "0"
    sensitivity "2"
    m_side "0.8"
    m_yaw "0.022"
    m_forward "1"
    m_customaccel "0"
    m_customaccel_scale "0.04"
    m_customaccel_max "0"
    m_customaccel_exponent "1"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"
    m_mousespeed "1"
    cl_mouselook "1"
    cl_idealpitchscale "0.8"
    net_graph "3"
    net_scale "5"
    net_graphpos "3"
    net_graphsolid "1"
    voice_modenable "1"
    muzzleflash_light "0"
    overview_preferred_mode "1"
    overview_preferred_view_size "600"
    hud_classautokill "1"
    overview_health "1"
    overview_names "1"
    overview_tracks "1"
    overview_locked "1"
    overview_alpha "1.0"
    spec_scoreboard "0"
    cl_spec_mode "3"
    commentary_firstrun "0"
    scene_showfaceto "0"
    ai_report_task_timings_on_limit "0"
    ai_think_limit_label "0"
    npc_height_adjust "1"
    sv_pvsskipanimation "1"
    scene_showlook "0"
    scene_showmoveto "0"
    commentary "0"
    xbox_throttlebias "100"
    xbox_throttlespoof "200"
    xbox_autothrottle "1"
    func_break_max_pieces "15"
    suitvolume "0.25"
    sv_noclipaccelerate "5"
    sv_noclipspeed "5"
    sv_specaccelerate "5"
    sv_specspeed "3"
    sv_specnoclip "1"
    sv_backspeed "0.6"
    joy_wingmanwarrior_centerhack "0"
    joy_axisbutton_threshold "0.3"
    voice_forcemicrecord "1"
    voice_enable "1"
    voice_scale "0.520000"
    snd_duckerthreshold "0.15"
    snd_duckerreleasetime "2.5"
    snd_duckerattacktime "0.5"
    snd_ducktovolume "0.55"
    adsp_debug "0"
    dsp_dist_max "1440.0"
    dsp_dist_min "0.0"
    snd_mixahead "0.1"
    snd_musicvolume "1.0"
    volume "0.780000"
    snd_pitchquality "1"
    snd_digital_surround "0"
    vprof_warningmsec "10"
    vprof_unaccounted_limit "0.3"
    vprof_verbose "1"
    vprof_graphheight "256"
    vprof_graphwidth "512"
    texture_budget_background_alpha "128"
    texture_budget_panel_bottom_of_history_fraction ".25"
    texture_budget_panel_height "284"
    texture_budget_panel_width "512"
    texture_budget_panel_y "450"
    texture_budget_panel_x "0"
    budget_panel_height "384"
    budget_panel_width "512"
    budget_panel_y "50"
    budget_panel_x "0"
    budget_background_alpha "128"
    budget_bargraph_range_ms "16.6666666667"
    budget_panel_bottom_of_history_fraction ".25"
    budget_history_range_ms "66.666666667"
    budget_history_numsamplesvisible "100"
    budget_show_history "0"
    budget_show_averages "0"
    budget_show_peaks "1"
    budget_averages_window "30"
    budget_peaks_window "30"
    budget_bargraph_background_alpha "128"

    dsp_slow_cpu "0"
    cl_allowupload "1"

    r_drawmodelstatsoverlaymax "1.5"
    r_drawmodelstatsoverlaymin "0.1"
    r_ambientfactor "5"
    r_ambientfraction "0.1"
    r_ambientmin "0.3"
    r_ambientboost "1"
    closecaption "0"


    / / Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
    / / ************************************************ *********
    / /
    sv_cheats "1"




    / / Personal Preference (modify as desired)
    / / ***********************************************
    / /
    / / sensitivity "10"
    budget_show_history "0" / / default 1; Disables history graph.
    cl_downloadfilter "nosounds" / / Disables downloading of annoying SFX
    con_enable "1"
    cl_allowdownload "1"
    cl_forcepreload "0"



    cl_radaralpha "255" / / Maximum radar brightness
    cl_radartype "1" / / Enables solid radar
    cl_locationalpha "150"
    cl_radar_locked "0"

    cl_autohelp "0" / / default 1;
    cl_autowepswitch "0" / / default 1;

    cl_resend "1.5" / / default 6;
    cl_c4dynamiclight "1" / / Makes the bomb flash brighter to make it easier to see

    cl_buy_favorite_quiet "0"
    cl_buy_favorite_nowarn "0"
    cl_righthand "1"

    fps_max "121"

    net_graphheight "65" / / default 60; Raised height for 800x600

    hud_centerid "1"
    hud_fastswitch "1" / / default 0; Enables quick weapon switching

    sv_forcepreload "1" / / default 0; Loadtime will inc, on-fly rendering dec. Fps boost

    jpeg_quality "100"

    showhitlocation "1" / / default 0;


    / / AMD USERS ONLY (placebo effect, these commands may do nothing.
    / / Note: Delete this section if you use an Intel core
    / / ************************************************ *********
    / /
    r_3dnow "1"
    r_sse "1"
    r_sse2 "1"
    r_mmx "1"


    / / Client Commands
    / / ***********************************************
    / /
    cl_show_splashes "0" / / Disables water splashes
    cl_phys_props_enable "1" / / default 1; Must be enabled to be CAL-Legit
    cl_phys_props_max "50" / / default 300, 50 is legal CAL value
    cl_ragdoll_physics_enable "1" / / default 1;
    / / cl_minmodels "1" / / default 0; (1 playermodel per team)
    cl_ejectbrass "0" / / default 1;
    cl_show_splashes "0"
    cl_forcepreload "1"


    / / Lighting Settings
    / / ***********************************************
    / /
    r_dynamic "0" / / default 1; Disables dynamic shadows
    r_occlusion "0" / / default 1;
    r_lightinterp "0" / / default 5;
    r_shadowmaxrendered "10" / / default 32; Only 10 proper shadows will be rendered, rest will be a blur
    r_PhysPropStaticLighting "0" / / default 1;

    / / CAL Legal Settings
    r_ambientfraction "0.1" / / default 0.1;
    r_avglight "1"
    r_avglightmap "0"
    r_lightaverage "1" / / default 1;
    r_lightcache_numambientsamples "162"
    r_lightstyle "-1"
    r_worldlights "2"
    r_worldlightmin "0.0002"
    r_maxdlights "32"
    r_radiosity "4"
    / / End CAL Legal Settings


    / / Materials
    / / ***********************************************
    / /
    mat_bloomscale "0" / / Determines amount of HDR
    mat_specular "0" / / Disable specular on models
    mat_forceaniso "0"
    mat_bumpmap "0"
    mat_clipz "1" / / default 0; If rendering problems occrur, set back to 0
    mat_hdr_enabled "0" / / default 1;
    mat_hdr_level "0"
    mat_reducefillrate "1" / / default 0; Reduces shader fill rate.
    mat_wateroverlaysize "8" / / default 128;
    mat_vsync "0"
    mat_colorcorrection "0" / / If enabled fps takes a major hit
    mat_shadowstate "0" / / default 1;
    mat_forcehardwaresync "0" / / default 0; Huge hit on performance if enabled
    mat_monitorgamma "1.6" / / Max monitor brightness
    mat_disable_bloom "1" / / default 0;
    mat_disable_fancy_blending "1" / / default 0;
    mat_disable_lightwarp "1" / / default 0;
    mat_disable_ps_patch "1" / / default 0;
    mat_fastnobump "1" / / default 0;
    mat_filterlightmaps "1" / / default 1;
    mat_mipmaptextures "1" / / default 1;
    mat_trilinear "1" / / default 1;
    / / Mat_dxlevel "95" / / Enabling this in config lags apparently

    / / CAL Legal Settings
    mat_bumpbasis "0"
    mat_surfaceid "0"
    mat_surfacemat "0"
    mat_hdroverbrightrange "16"
    mat_hdr_tonemapscale "1"
    mat_hdr_manual_tonemap_rate "1.0"
    mat_bloomamount_rate "0.05f"
    mat_force_bloom "0"
    mat_leafvis "0"
    mat_yuv "0"
    mat_softwarelighting "0"
    mat_softwareskin "0"
    mat_picmip "0" / / default 0;
    mat_loadtextures "1"
    / / End CAL Legal Settings


    / / Sound Options
    / / ***********************************************
    / /
    dsp_enhance_stereo "1" / / default 0;
    snd_async_fullyasync "1" / / default 0;
    soundscape_fadetime "9999" / / default 3;
    soundscape_flush


    / / Violence settings (increases blood to help you see hits better)
    / / ***********************************************
    / /
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"


    / / Registration Tweaks
    / / ***********************************************
    / /
    cl_drawmonitors "0" / / default 1; If set to 0 it won't display monitors, huge FPS boost in video stress test
    cl_interp "0.01" / / default 0.1;
    cl_interpolate "1" / / default 1;
    cl_lagcomp_errorcheck "1" / / default 0;
    cl_lagcompensation "1" / / default 1;


    / / Ropes
    / / ***********************************************
    / /
    rope_smooth_maxalphawidth "0"
    rope_smooth_maxalpha "0"
    rope_smooth_enlarge "0"
    rope_wind_dist "0"
    rope_subdiv "0"
    rope_smooth_minwidth "0"
    rope_smooth_minalpha "0"
    rope_averagelight "0"
    rope_smooth "0"
    rope_shake "0"
    rope_collide "0"
    rope_rendersolid "1" / / default 1;


    / / Water Tweaks
    / / ***********************************************
    / /
    r_waterforceexpensive "0" / / default 1; Disables high-quality water.
    r_waterdrawreflection "1" / / default 1;
    r_waterdrawrefraction "0" / / default 1;
    r_updaterefracttexture "0" / / default 1;


    / / Props
    / / ***********************************************
    / /
    r_decalstaticprops "1" / / default 1;
    props_break_max_pieces "0" / / default -1;
    props_break_max_pieces_perframe "0" / / default -1;
    func_break_max_pieces "0" / / default 15;
    / / CAL Legal Settings
    cl_phys_props_enable "1"
    cl_phys_props_max "50" / / and above
    cl_detaildist "1200" / / and above
    cl_detailfade "400"
    r_drawdetailprops "1" / / default 1;
    r_propsmaxdist "1200"
    / / End CAL Legal Settings


    / / Netcode Tweaks
    / / ***********************************************
    / /
    cl_updaterate "101"
    cl_cmdrate "101"
    rate "25000"
    cl_smooth "1" / / default 1; Causes stuttering effect, tries to fix prediction errors.
    cl_smoothtime "0.01" / / default 0.1;


    / / Player Model Tweaks
    / / ***********************************************
    / /
    / / CAL Legal Settings
    r_modellodscale "1.0" / / default 1;
    r_lod "2" / / default -1;
    r_rootlod "2" / / default 0;
    / / End CAL Legal Settings

    r_drawmodeldecals "0" / / default 1; Disables decals on models
    r_eyemove "0"
    r_teeth "0"
    r_eyesize "0"
    r_eyeshift_z "0"
    r_eyeshift_y "0"
    r_eyeshift_x "0"
    r_eyegloss "0"
    r_eyeglintlodpixels "0" / / default 20; Detail on eyes


    / / Detail Commands
    / / ***********************************************
    / /
    mp_decals "25" / / default 200;
    r_decals "75" / / default 2048;
    r_drawflecks "0" / / default 1; Disables bullet impacts
    r_3dsky "0" / / default 1;
    r_renderoverlayfragment "0" / / default 1;
    r_dopixelvisibility "1" / / default 1;
    r_flex "0" / / default 1;


    / / Other CAL commands to make CFG legal
    / / ***********************************************
    / /
    cl_wpn_sway_interp "0.1"
    cl_wpn_sway_scale "1"
    r_skin "0"
    mat_texture_limit "-1"
    developer "0"
    mat_show_texture_memory_usage "0"
    r_entity "-1"
    mat_showlightmappage "-1"
    mat_debug_autoexposure "0"
    mat_debug_bloom "0"
    mat_debug_postprocessing_effects "0"
    mat_debug_process_halfscreen "0"
    mat_debugalttab "0"
    mat_debugdepth "0"
    mat_debugdepthmode "0"
    mat_debugdepthval "128"
    mat_debugdepthvalmax "256"
    mat_norendering "0"
    net_showevents "0"
    demo_recordcommands "1"
    cl_windspeed "0"


    / / Illegal Commands
    / / ****************
    / /
    / / "mat_debug" / / Illegal
    / / "cl_soundemitter_flush" / / Illegal
    / / "cl_soundscape_flush" / / Illegal
    / / "dxlevel"
    / / "flush" / / Illegal
    / / "flush_locked" / / Illegal
    / / "wait" / / Illegal
    / / "+ showbudget" / / Illegal
    / / "+ showbudget_texture" / / Illegal
    / / "+ showbudget_texture_global" / / Illegal
    / / "timerefresh" / / Illegal


    / / "cl_removedecals"
    / / "cl_ent_bbox"
    / / "cl_ent_absbox"
    / / "cl_ent_rbox"
    / / "CreateHairball"
    / / "cl_soundscape_flush"
    / / "playsoundscape"
    / / "stopsoundscape"
    / / "Test_ProxyToggle_EnsureValue"
    / / "r_shadowdir"
    / / "r_shadowangles"
    / / "r_shadowcolor"
    / / "r_shadowdist"
    / / "r_shadowblobbycutoff"
    / / "testhudanim"
    / / "thirdperson"
    / / "camortho"
    / / "set_screen_effect_param"
    / / "cl_soundemitter_flush"
    / / "shake_stop"
    / / "r_screenoverlay"
    / / "viewanim_reset"
    / / "viewanim_addkeyframe"
    / / "bench_showstatsdialog"
    / / "ai_disable"
    / / "ai_show_hints"
    / / "ai_show_hull"
    / / "ai_show_connect"
    / / "ai_show_connect_jump"
    / / "ai_show_connect_fly"
    / / "ai_show_grid"
    / / "ai_step"
    / / "ai_resume"
    / / "ai_next_hull"
    / / "ai_nodes"
    / / "ai_show_visibility"
    / / "ai_show_graph_connect"
    / / "npc_bipass"
    / / "npc_destroy"
    / / "npc_kill"
    / / "npc_enemies"
    / / "npc_focus"
    / / "npc_create"
    / / "npc_create_aimed"
    / / "npc_destroy_unselected"
    / / "npc_freeze"
    / / "npc_teleport"
    / / "npc_go"
    / / "npc_go_random"
    / / "npc_reset"
    / / "npc_nearest"
    / / "npc_route"
    / / "npc_select"
    / / "npc_combat"
    / / "npc_squads"
    / / "npc_tasks"
    / / "npc_task_text"
    / / "npc_conditions"
    / / "npc_viewcone"
    / / "npc_relationships"
    / / "npc_steering"
    / / "npc_steering_all"
    / / "ai_drop_hint"
    / / "ent_name"
    / / "ent_text"
    / / "ent_bbox"
    / / "ent_absbox"
    / / "ent_rbox"
    / / "ent_attachments"
    / / "ent_remove"
    / / "ent_remove_all"
    / / "ent_setname"
    / / "find_ent"
    / / "ent_dump"
    / / "firetarget"
    / / "ent_fire"
    / / "ent_info"
    / / "ent_messages"
    / / "ent_pause"
    / / "picker"
    / / "ent_pivot"
    / / "ent_step"
    / / "ent_show_response_criteria"
    / / "ent_autoaim"
    / / "ent_create"
    / / "cast_ray"
    / / "cast_hull"
    / / "drawline"
    / / "drawcross"
    / / "buddha"
    / / "setmodel"
    / / "test_dispatcheffect"
    / / "snd_restart"
    / / "bug_swap"
    / / "noclip"
    / / "god"
    / / "setpos"
    / / "setang"
    / / "notarget"
    / / "hurtme"
    / / "bloodspray"
    / / "test_entity_blocker"
    / / "respawn_entities"
    / / "fadeout"
    / / "fadein"
    / / "shake"
    / / "dumpgamestringtable"
    / / "global_set"
    / / "nav_check_file_consistency"
    / / "nav_remove_unused_jump_areas"
    / / "nav_delete"
    / / "nav_delete_marked"
    / / "nav_split"
    / / "nav_make_sniper_spots"
    / / "nav_merge"
    / / "nav_mark"
    / / "nav_unmark"
    / / "nav_begin_area"
    / / "nav_end_area"
    / / "nav_connect"
    / / "nav_disconnect"
    / / "nav_splice"
    / / "nav_crouch"
    / / "nav_precise"
    / / "nav_jump"
    / / "nav_no_jump"
    / / "nav_stop"
    / / "nav_walk"
    / / "nav_run"
    / / "nav_avoid"
    / / "nav_transient"
    / / "nav_dont_hide"
    / / "nav_stand"
    / / "nav_no_hostages"
    / / "nav_strip"
    / / "nav_save"
    / / "nav_load"
    / / "nav_use_place"
    / / "nav_place_replace"
    / / "nav_place_list"
    / / "nav_toggle_place_mode"
    / / "nav_set_place_mode"
    / / "nav_place_floodfill"
    / / "nav_place_pick"
    / / "nav_toggle_place_painting"
    / / "nav_mark_unnamed"
    / / "nav_corner_select"
    / / "nav_corner_raise"
    / / "nav_corner_lower"
    / / "nav_corner_place_on_ground"
    / / "nav_warp_to_mark"
    / / "nav_ladder_flip"
    / / "nav_generate"
    / / "nav_generate_incremental"
    / / "nav_analyze"
    / / "nav_mark_walkable"
    / / "nav_clear_walkable_marks"
    / / "nav_compress_id"
    / / "nav_show_ladder_bounds"
    / / "nav_build_ladder"
    / / "surfaceprop"
    / / "air_density"
    / / "givecurrentammo"
    / / "ch_createjeep"
    / / "ch_createairboat"
    / / "prop_debug"
    / / "prop_dynamic_create"
    / / "prop_physics_create"
    / / "ent_rotate"
    / / "Test_EHandle"
    / / "Test_ProxyToggle_EnableProxy"
    / / "Test_ProxyToggle_SetValue"
    / / "Test_InitRandomEntitySpawner"
    / / "Test_SpawnRandomEntities"
    / / "Test_RandomizeInPVS"
    / / "Test_RemoveAllRandomEntities"
    / / "Test_CreateEntity"
    / / "Test_RandomPlayerPosition"
    / / "showtriggers_toggle"
    / / "kdtree_test"
    / / "voxeltree_view"
    / / "voxeltree_playerview"
    / / "voxeltree_box"
    / / "voxeltree_sphere"
    / / "collision_test"
    / / "wc_create"
    / / "wc_destroy"
    / / "wc_destroy_undo"
    / / "wc_air_node_edit"
    / / "wc_air_edit_further"
    / / "wc_air_edit_nearer"
    / / "wc_link_edit"
    / / "endround"
    / / "map_showbombradius"
    / / "map_setbombradius"
    / / "CreatePredictionError"
    / / "bot_goto_mark"
    / / "nav_check_connectivity"
    / / "stopsound"
    / / "-showbudget_texture_global"
    / / "+ showbudget_texture_global"
    / / "-showbudget_texture"
    / / "+ showbudget_texture"
    / / "-showbudget"
    / / "+ showbudget"
    / / "spike"
    / / "editor_toggle"
    / / "prop_crosshair"
    / / "perfui"
    / / "flush_locked"
    / / "flush"
    / / "mat_reloadtextures"
    / / "mat_reloadallmaterials"
    / / "mat_reloadmaterial"
    / / "light_crosshair"
    / / "recompute_speed"
    / / "linefile"
    / / "timerefresh"
    / / "mat_debug"
    / / "mat_suppress"
    / / "print_colorcorrection"
    / / "colorcorrectionui"
    / / "cl_fullupdate"
    / / "box"
    / / "cl_view"
    / / "cl_showents"
    / / "bench_upload"
    / / "bench_end"
    / / "bench_start"

    / / Disable cheats (to disable you from taking advantage!)
    / / ***********************************************
    / /
    sv_cheats "0"

    counter-strike .com

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