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Thread: The Agency video game Preview

  1. #1
    Join Date
    Jan 2006
    Posts
    2,257

    The Agency video game Preview

    At the beginning of the game, the player is invited to choose their faction: the mercenaries trained in the use of explosives, or spies more comfortable in the infiltration and use of various gadgets. This choice will be crucial for the kind of gameplay that you will be offered throughout the game at the level of customization, the choice to you in terms of equipment including weapons, technology gadgets and of course clothing. Graphically, the game looks much like his drawings TimeSplitter with cell-shade. Bias that works well and gives the game a patina of the most valuable. In terms of gameplay, you should expect a pure juice FPS with elements of infiltration, as well as a political system be it against espionage scripted under the scenario, or alliances you with other players to advance your own agency. It should be possible to recruit non-player characters to act as sellers or companion battle that you can lend or sell them to other players.

    During the mission to which we had the opportunity to participate, we played a spy relying heavily on his darts stun gun and sniper. It was to infiltrate a castle in the Swiss Alps to search for signs of enemy presence. Assisted by another player in particular equipped with "Martini Bombs", a sort of Molotov cocktails and more likely class secret agent of his majesty, we have made progress in the aisles by turning off alarms, forcing locks during mini-games and ruining the guards enemies discreetly. At the end of the mission, a bonus award is granted based on special conditions such as failure to trigger an alarm. Do not panic if it is possible to repeat each mission to win a gold medal and earn more experience points.



    From this approach, we entered the castle, where a reception was held . Again, this is a different type of gameplay that has taken place. Our characters have changed, they have removed their weapons and donned costume and gown, then mixed with the crowd. The new goal was to take pictures of suspicious devices placed along the walls. Every shot is rated according to its clarity and its angle of view. If the first was easily accessible and safe from prying eyes, this was not the case of the other and it took like Sioux ruser to conduct our mission. To take a picture on the back of a guard, the duo had separated a few moments, sending the charming spy distract the guard. Once all the evidence in our possession, a message from the director of the agency was heard in the headset. The bougre invited us to find a hiding place in the castle where our ground contact for a long time. Passage secret library with removable circumstance, and we found ourselves in a peaceful forum. Hardly the time to put our emotions and our contact to transmit what we have that our cache was discovered. And how! A helicopter simply blew up the wall of the room in which it was. After again donned our battle dress, we headed towards the end of the level, basting all the enemies that we have crossed over the road.


    Although many gray areas remain, such as pvp or being discreet in a private party with 250 other staff, The Agency has an undeniable potential fun. By combining action and infiltration in a massively multiplayer FPS, Sony Online Entertainment brings a breath of fresh air on the online game usually confined to the heroic fantasy.
    With great power comes great responsibility - Spiderman's Uncle

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  2. #2
    Join Date
    Mar 2010
    Posts
    1,003

    Re: The Agency video game Preview

    Players can enter a persistent online world where demand makes the spy. If players are looking for shoot'em up questions as the bullets leave the barrel game, putting on clothes Geard toward that strategy. By Experience stealh, dawn your unitard elegant black spy and shank some people in the back. The player chooses between two different bodies underground, UNITE and Paragon, with aspirations to become the top dog and create his own agency.

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