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Thread: Red Steel 2 Preview

  1. #1
    Join Date
    Apr 2008
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    315

    Red Steel 2 Preview

    Officially announced in April, Red Steel 2 is very discreet. And for good reason, all the essential information were not locked to appear at E3. Now that you've accomplished, we will finally be able to talk about the game published by Ubisoft with consistency.

    A hero without a name that has a look of cowboy loner who cross the path of a Samurai

    If Red Steel put you in the shoes of a Yakuza to save his sweetheart (in the heart of a universe of reality), in Red Steel 2, you can forget the photographs of modern gangsters. It embodies a character disorder in the past, an entity of which we do very little except that it is the last survivor of his clan and he prepares his revenge.

    Moreover, here we do not move anymore in settings inspired by reality, but in a world halfway between the metropolis and the desert, a kind of modern western. Ambience also supported by many photographs taken from the genre: the swinging doors of saloons, colorful signs, the deserted streets with the wind raises clouds of dust.



    The pictures are even more remote, it's our hero without a name that has a look of cowboy loner who cross the path of a samurai. Beyond the gun and sword that he uses his brutal to take the law as in the American West, and his desire for revenge on their honor to Asia, make him a caricature perfect and complete of both worlds. He will head the supreme enemy of a clan of fierce warriors feared by all. Even if his methods are radical enough to eliminate the underworld, the main character will have a minimum of honor forever remain on the right side, it defends widows and orphans with the moral that entails.

    You really give a strong impetus for wide and the game reflected the movement in large strokes of swords

    The game is a title which the progression is made from two angles. While it will obviously be subject to confrontation, cross the scene is not the pace of the confrontation that followed. Red Steel 2 also promises phases of exploration rather dense. For the moment, it is that rhetoric and we have not seen this aspect of the game during the presentation. It is true that the first Red Steel still suffering from an overall lack of variety and can be pleased to see this finally setting into the game of action / adventure exclusive to the Wii.



    As in the first, Red Steel 2 is played with the Nunchuk for movement and the cursor of the Wiimote acts as a governing body like the mouse in FPS on PC. What changes is the inclusion of Wii MotionPlus. This little box to attach to the back of the Wiimote providing more precise movement control. The Ubisoft game is a risky gamble by not basing his game on the use of this accessory, but a few minutes to play gave reason to the publisher. The movements are not drafts and some animations to match the performance of the player. Especially at parades.


    The first minutes of the game are mostly contemplative with an introduction which has the merit of the project immediately in the bath. It is tied helplessly in the back of a motorcycle for speeding train to death ... before they can shoot the biker to end this race. It begins the title directly to the heart of the action in the deserted streets to seek a way out, while the acolytes of the executioner with two wheels do we recover and tell us what they think of how we mistreat their boss .



    All the players, whatever their level, can successfully complete the game

    Before the first face-to-face, it falls on a place with some models to learn the basics of the game A good way to understand that you really give a strong impetus for wide and the game reflected the movement in large strokes sword. Otherwise it goes to small strikes ineffective against armor.

    The gameplay is very instinctive, but is simple to perform and you feel immediately the power of the hero. The combination of knife and gun permits some combos that are not unlike some fighting techniques Devil May Cry. The opponents each have a particular constraint to manage. One is equipped with armor and put a very big hit melee. The other involved a firearm and must be run after him and finish without trainer not to begin to cause serious damage while you take care of his buddies. And yet, Red Steel 2 will offer dozens of different enemies, they will all promise to be complementary in the difficulty.



    However, the version we had before us was a first playable version. With some minor flaws and shortcomings, which we are told, will be compensated in the final version. Particularly at the slow overall opponents ... Even if the main character is still higher than the latter to fulfill its status as one against all ", it too seems very even-easy. The duck can take over with great ease. It was not even needed to use the gun to end the demonstration.

    The advantage is that even the less experienced players will find their account. Indeed, Ubisoft says that all players, whatever the level, can successfully complete the game by taking pleasure. Another small disappointment: we have not observed the specific finish that can kill an opponent in difficulty (with a knee to the ground, etc.)..

    The use of the Wii MotionPlus pays off

    From a technical point of view now, Red Steel 2 seems to be a good game in cel-shading operator honorably the capabilities of the Nintendo console, but nothing revolutionary for the time being. To be confirmed with a slightly more advanced. In terms of playability, the use of the Wii MotionPlus pays off, because the great flaws of the first Red Steel was the interpretation of the random movements of the player with the Wiimote, a defect that can not be blamed unlikely after her. Good news.



    Also planned for the end of the year 2009, Red Steel 2 seems on course to rehabilitating one of the first licenses for Wii. Although there are still some mysteries and some expectations in terms of its content, as Ubisoft will be one of the most anticipated titles for the fall on the Nintendo console, and probably rightly so. To closely monitor as soon as we know a little more in terms of content, hoping that the forthcoming answers to our questions by coming back.

  2. #2
    Join Date
    Mar 2010
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    456

    Re: Red Steel 2 Preview

    Controls to play Red Steel 2 game:
    ATTACK - SLASHING
    • Swing Wii Remote Horizontally - horizontal attack
    • Swing Wii Remote Vertically - vertical attack
    • Move Wii Remote Foeward - stab attack

    HIDDEN MOVES CONTROLS
    • A Button + Swing Wii Remote Left + Swing Wii Remote Down - the rush
    • A Button (Double Tap) + Swing Wii Remote Down + Swing Wii Remote Left - the guillotine
    • Control Stick Up, Down, Left or Right + B Button + Swing Wii Remote Left - the shot
    • A Button + Control Stick Right or Left + Swing Wii Remote Left or Right + Swing Wii Remote Up - the matador
    • Z Button + Swing Wii Remote Left or Right + Swing Wii Remote Up - the storm
    • A Button + Swing Wii Remote Down + Swing Wii Remote Up - the ram
    • Control Stick Down + A Button + Swing Wii Remote Down + Swing Wii Remote Left - the crush
    • Control Stick Down + A Button + Swing Wii Remote Left or Right + Swing Wii Remote Left - the reaper

    POWERS CONTROLS
    • A Button + B Button + Swing Wii Remote Up - the eagle
    • A Button + B Button + Swing Wii Remote Left or Right - the dragon
    • A Button + B Button + Swing Wii Remote Down - the bear
    • A Button (Hold) + Shake Nunchuk + Shake Wii Remote - the tiger
    • B Button (Hold And Release) - the cobra

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