Tales of Vesperia use improves and develops version further of valley or the Abyss' s combat system, which " so called; Evolved Flex rank linear Motion Battle System" (EFR LMBS). As round in earlier stories around the battleground for the suppression of their enemies in real time itself plays, a character cannot.
An additional aspect to the game's world is the "Meet linking system. If multiple groups of enemies through the next close, when a battle begins, the battle all the enemies follow. Also from the previous games story go back, surprise encounters. " As in stories of the abyss, arranges a surprise meeting the active party, if it is taken in combat. Stories of Vesperia also used "secret orders, special tasks and challenges encountered during the Chiefs be able to fight for certain rewards.
Skill :
Tales of Vesperia introduces a new system of ability for the series. They find themselves and with the used equipments. Through the fight against the battles, the characters of gain learning head, that they come currently assigned to all the competences unlearned. When the points are acquired learning enough, personage who learns the competences. Learned competences can be equipped on a personage without associated equipped arm, but then l' use of a sure number of points ability (SP), that they can be obtained through the leveling. Through the competences, the characters are also in a position to " Altered Artes" , Artes or incantation that they come created when a sure ability is equipped of a sure art and comes used. Through l' I use of a Altered Art enough times, the personage who learns art or magic and is in a position to using it without l' equipped ability.
Online component :
The game does not contain multiplayer on-linens or competitive battles, but they do not contain cards on-linens leader for things as highest and combo minium-I play appraisal. The game has also a content of elements that are difficult to acquire in the game.
Bookmarks