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#1
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| World of Warcraft Public Test Realm Patch 3.1.0.
Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension now smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again. World of Warcraft is an online role-playing experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world and trying to stay alive at the same time. Requirements: World of Warcraft Filesize: 741.00 MB Download from here |
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#2
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| Re: World of Warcraft Public Test Realm Patch 3.1.0.9767 PvP * Arenas o Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options. * Battlegrounds o Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered. o Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard. o Teleporters can now be used while mounted and can now be seen from anywhere in the zone * Lake Wintergrasp o Siege Engines now have Steam Pressure as a resource type (replaces energy). o Siege Engines now have the Steam Rush ability from Ulduar. o The southern Siege Factories can be captured. Races: General * Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast direct heal instead of a heal-over-time. * Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes. Classes: General * Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating. * Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating. * Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together. * Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%. * Taunts: All player or pet-generated taunts now have a shared diminish category. Death Knights * Blood Boil’s damage increased to make up for Pestilence no longer doing damage. * Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased. * Blood Plague: Now lasts 15 seconds untalented. * Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. * Death Pact: This heal cannot be critical. * Death Strike: The weapon damage percent on this ability has been increased from 60% to 75%, but the amount of healing per damage done has been reduced by 20%. * Frost Fever: Now lasts 15 seconds untalented. * Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction. * Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount. * Pestilence does no damage and has only 1 rank. * Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate. * Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas. * Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned. * Rune of Cinderglacier now procs per minute instead of a 5% chance. * Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled. * Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%. * Strangulate no longer does damage and has been reduced to 1 rank. * Talents o Blood + Abomination’s Might: This effect can now also be caused by Death Strike. + Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry. + Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence. + Blood-Gorged now grants armor penetration instead of expertise. + Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%. + Bloodworms now heal more. + Dancing Rune Weapon: Damage done by this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. + New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%. + Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. + Hysteria: This ability now causes the target to lose health rather than take damage. + Might of Mograine: No longer affects Obliterate. + Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed. + Spell Deflection: This talent has been increased to 15/30/45% damage reduction. + Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3. + Vampiric Blood: Cooldown increased to 2 minutes from 1 minute. + Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur. o Frost + The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter. + Black Ice: Frost damage bonus lowered to 4/8/12/16/20% + Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%. + Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled. + Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence. + Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%. + Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 10 seconds. Swapped positions with Hungering Cold in the talent tree. + Icy Talons and Improved Icy Talons: These talents now have new icons. + Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune. + Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%). + Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute. |
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#3
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| Re: World of Warcraft Public Test Realm Patch 3.1.0.9767 Druids * Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8. * Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration. * Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially. * Innervate: This spell no longer costs mana. * Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications. * Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point. * Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue). * Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form. * Starfall: Cooldown reduced to 90 seconds. * Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides. |
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#4
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| Re: World of Warcraft Public Test Realm Patch 3.1.0.9767 * Talents o Balance + Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%. + Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage. + Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes. + Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form. + Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds. + Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks. o Feral + Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%. + Predatory Strikes: This talent no longer works when in Moonkin form. + New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit. + Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power. + Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%. o Restoration + Living Seed: This talent now accounts for total healing including overhealing. + Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%. + Intensity: Now grants 17/33/50% of mana regeneration while casting. + New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin. + Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. + Replenish: This talent is now re-named Revitalize and also works with Wild Growth. + Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form. |
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#5
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| Re: World of Warcraft Public Test Realm Patch 3.1.0.9767 Mac * Support for Logitech G-15 and G-19 keyboards with LCD displays has been added. * A number of performance and smoothness enhancements have been implemented. * The new high-res player textures are supported on dual processor systems running OS X 10.5. * A crashing bug involving chat channel commands has been fixed. * A problem involving window focus and foreground/background status has been fixed. * Movie recording feature has had some user interface improvements. Bug Fixes * Dartol's Rod of Transformation has had its tooltip corrected. * Glyph of Mocking Blow: Correctly increases damage of the ability by 25%. * Glyph of Shocking: Tooltip has been corrected. * Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location. * Lifebloom: Corrected some bugs with the new blooming functionality and dispels. * Loot from clams now stacks correctly! * Mace of Unending Life is correctly a two-handed weapon. * Many Northrend maces now make correct noises when sheathed and unsheathed. * Many items with 110 attack power now correctly grant 110 ranged attack power. * Oracle Talisman of Ablution's spell data has been clarified. * Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly. * Several Hateful and Deadly plate helms have had their stats correctly reduced. * Several Naxxramas items with block values were not providing the correct stat amounts and have been fixed. * Thunder Capacitor's cooldown functions. * Yaaarrrr! now has a detailed tooltip. * Death Knight o Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the death knight. In addition, it will now only echo death knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended. * Hunter o Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power. * Shaman o Cleanse Spirit is now properly in the Nature spell school. o Tremor Totem: Now correctly pulses every 3 seconds, up from 1 seconds. |
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