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Thread: Premier Manager 09 Walkthrough

  1. #1
    Join Date
    Dec 2008
    Posts
    58

    Premier Manager 09 Walkthrough

    hi
    i am interested to clear Premier Manager 09 so i am looking for its Walkthrough please if any one knows reply .thank you

  2. #2
    Join Date
    May 2008
    Posts
    2,464

    Re: Premier Manager 09 Walkthrough

    1.Budget The issues of money are usually about the problem, so if you need extra money there are some things you can do. First the game allows you to go to your President and ask for more money personally I would leave this as a last resort. Pack management, buying and selling on the market astutely transfer is a better alternative. But if you need you can ask the President for aprox 4-5 times more money and eventually if you give the report 'I would function better under a chairman millionaire' call this a response to your angry President where you will be prompted to withdraw your report or face the sack (you return). However, retract your report and the President will provide a final push to your funds. As I previously mentioned the flap transfers are a better option. Because PM09 has been to transfer a simple process that you should not worry about letting players leave and trimming the bottom of your pack to make extra cash to buy the players you really want. Look out for players in your field who are older and highly valued, but you can do outside or you just don 't want to because of personal preference (eg I checked Newcastle and am able to sell ugly to 9.5 million). You can even get rid of two or three average players to buy a player of quality players that are valued at 2 million a piece might look like cash but small frying and 3 to sell you 'the VE fact that 6 million be better spent otherwise where. Also don 't be tempted by the upgrades etc stage. Your platoon is always your priority and your equipment can wait until you 'Re on the form and go. The upgrades will come from the same kitty as transfers and are cautious before you buy an upgrade. Buy only upgrades when you consider to be done on the transfer market and see what you have the spare part.


    2.Best Buys

    It's all very well and good saying be shrewd in the market but where
    are the real bargain buys?

    Well here are a few players you can pick up for a song and will return
    instant form.
    (Prices are estimations when buying from clubs as transfer prices can
    vary unless it is a transfer listed player)
    Position Key: CB (Centre Back), RM/LM (Right/Left Mid), CM (Centre
    Mid), AT (Attacker, usually means can play in a number of advanced
    positions), CS (Centre striker), RB/LB (Right/Left Back), GK (Goal
    Keeper)


    David Beckham, CM, Available on Free Transfer (You may have to offer
    a hefty weekly wage in a lucrative contract to get him to sign
    depending on which club you manage but he will show excellent form
    and after I signed him my chairman informed me the club had tied up a
    sponsorship deal and gave me an extra 6.4 million spending money)

    Jonas Gutierrez, RM, Buy from Mallorca estimated price 2 million
    (?2 million isn't allot to pay and he shows instant returns and age
    25 there is room for training improvement, in my game the leagues
    current top form player)

    Matterazzi, CB, Buy from Inter Milan estimated price ?1.1 million (I
    managed to convince Inter at ?1.1 million and he is solid at the back
    wealth of experience and shows instant impressive form, scored a few
    too)

    Fred, AT, Buy from Lyon Game value ?3-4 Million (In my game Lyon
    weren't too keen on letting him go I had to offer a higher price but
    it may not be the case for you, price tag aside his form is
    impressive, room for improvement and in my team he is the leagues
    leading goalscorer)

    K Schmeichel, GK, Buy from Manchester City ?3-4 Million (You can
    usually pick him up for either less or this value, I sold a
    goalkeeper to Man City in the game so they weren't sort of a keeper
    never the less you can still get him on the cheap side. Impressive
    young keeper, huge potential, will show solid steady form between the
    sticks)

    Van Bommel, CM, Buy from Bayern Munich ?3-4million (His game value is
    low considering his quality, In my game Bayern were not interested in
    selling at the time I wanted to buy but keep him in mind, nicely the
    game allows you to tie up a deal with players outside the transfer
    window and they join your squad come the next window so monitor the
    situation and keep pestering Bayern)

    Drenthe, LB/LWingback, Buy from Real Madrid ?3-4 million (His game
    value is ?3-?4 million Real buckled at ?4.5 for me but a snip
    considering his quality and potential, easily one of the best left
    back/ left wing players in the world atm and has the potential to be
    the very best in game and real life)

    (If I spot more ill list them but atm I haven't played the game that
    long)

    3.Formation settings

    I've found as a standard formation 4-4-3 normal play direct passing
    and man-to-man marking proves a good win ratio.

    You will need to adapt your formation when playing against certain
    teams fortunately the game lets you see what the opposition will play
    before the game starts so you can do some last minute tweaking
    before kick off.


    Ignore your coach during the match. Why? Because he will tend to
    advise you when winning to get men behind the ball to save the result
    but this rarely pays off. In my experience it invites pressure and
    you usually concede a goal. I know it seems risky when you're
    playing 4-2-4 1 or 2 up with plenty of time to go but I've found
    you're more likely to score another staying with what you have then
    you are to see the game out changing to defensive play.

    From experience of playing the game I have managed to work out the results
    engine and compile a response to playing any cpu team tactics. From what I
    can gather the results engine is based on quality of the team overall in
    attack, midfield and defence. These areas are colour co-ordinated so it's
    easy to tell when a team is better than another in these areas, the colours of
    the game are Red= Bad, Yellow/Orange= Average, Blue= Good, Green= Excellent.

    Now if your team is rated higher than your opponent in all areas by at least
    one colour then you can generally play your normal standard formation against
    that team (as I stated above 4-3-3 is a strong formation for the game). If
    however, statistics wise your team and the cpu team are closely matched e.g.
    Both you and the cpu are rated in the blue for defence, midfield and attack
    then the results engine will look to the formations teams are playing and the
    difference between a win and a loose will be determined by which side is
    playing the stronger in relation to the other. Underneath I have compiled a
    guide to which formation to play against which cpu selected formation.


    Cpu Plays ..... You Play

    4-4-2 Any style
    (Except a strong team playing Defensive style).. 4-3-3 Normal

    Strong team playing DF 4-4-2 ... 4-2-4 Attacking

    4-2-4 Defensive .... 3-5-2 Attacking

    4-2-4 Normal ..... 4-4-2 Diamond

    4-5-1 Defensive ..... 4-2-4 Attacking

    4-5-1 Attacking .... 3-5-2 Attacking

    5-4-1 Defensive/Attacking .... 4-2-4 Attacking

    4-4-3 Any Style ...... 4-5-1 Attacking

    3-5-2 Any Style ....... 4-4-2 Diamond

    5-3-2 Attacking ...... 4-2-4 Attacking


    * Note always in your formations play man-to-man marking and direct passing.

    Also there are alternative formations you can play to the ones listed above but
    the ones listed are the strongest with the best rate of win success. From
    what I can gather when the stats of the teams are relatively equal and the
    result comes down to formation the game considers as follows; there is one
    formation that is the best for a total victory, some formations rather cancel
    each other out so the game could end in narrow win, draw or narrow defeat and
    finally one formation is disastrous and will result in a huge defeat for your
    team. For example the cpu plays 4-5-1 defensive the strongest formation
    against this is 4-2-4 attacking and playing this should result in a win with a
    definite score line (anything from 2-0 in your favour to 8-0 in your favour),
    then there is others you can play against 4-5-1 defensive you could match the
    formation 4-5-1 but play attacking against the cpu, this could still result in
    a win for your team but a narrower victory (1-0 or 2-1 in your favour). As I
    mentioned there is also a totally disastrous formation to play that will see
    your team take a pounding for 4-5-1 a disaster would be to play something like
    a 5-3-2 or a 4-4-2 normal (I will explain why I believe each of the formations
    get beaten by others later).

    It is important to check before the game what formation the cpu will play (you
    can find this out by viewing the club you are going to play in your next match
    in the club tab in the main game manager hub menu and selecting the club
    overview). Once you know the formation adjust your formation accordingly
    setting up the strongest against this. Then when you get to the match start
    screen it will state what style the cpu is going to be playing (Attacking,
    Defensive, Diamond, Compact, Sweeper, Normal). You may need to use the
    tactics to tweak your team before the match starts or you could chance going
    with what you have and seeing how the match is going for you at half time and
    deciding whether you need to change things. Also while the above table lists
    the most successful formations against the cpu selected formation it is not
    infallible, the result generator will sometimes throw a spanner in the works
    by still giving your team a hard time sometimes against tougher opposition or
    evenly matched opposition to respond to this you can use one of the
    alternatives I spoke of earlier as a plan B. So plan B responses to cpu
    formations when the 'strong' response isn't doing well are as follows;

    Cpu Plays ........ Alternative you can Play

    4-2-4 Defensive ....... 4-2-4 Attacking

    5-4-1 Defensive/Attacking ....... 4-4-3 Normal

    4-4-3 Any Style ........ 4-4-3 Normal

    3-5-2 Any Style ....... 3-5-2 Attacking

    4-2-4 Normal ......... 4-3-3 Normal

    5-3-2 Attacking ........ 4-5-1 Attacking

  3. #3
    Join Date
    May 2008
    Posts
    2,464

    Re: Premier Manager 09 Walkthrough

    4.Formation explanation (Why one formation beats another)

    It may perplex as to why the result engine favours certain formations against
    another in certain situations so id though id explain the logic behind the
    results (At least what I think the logic is)


    Cpu plays 4-2-4 defensive you respond 3-5-2 attacking;

    The strength in the 4-2-4 is in its ability to divide up the pitch in two and
    its flexibility to been in possession and loosing possession. In its
    defensive style the formation essentially has 4 defenders with 2 midfielders
    sitting in front of the back line so ultimately there is a back wall of 6
    players. With 4 in the advanced positions the formation has enough fire power
    to cause an opponent problems when used by a decent team it can be a real
    tough formation to combat.

    Cpu team who use this formation often : Arsenal

    3-5-2 against it,

    The 5 in midfield swamp the play and dominate possession in the game, because
    the cpu team can't gain possession they can't get the ball to their 4 forward
    men and thus are isolated from the game and the fact its 4 against 3 becomes
    irrelevant. With the lions share of possession and playing an attacking style
    of play your team advances with up to 7 players in advanced positions against
    a 4 man back line and 2 midfielders who are taken out of contention when the
    ball in played to the wings. This results in a constant bombardment on the
    cpu teams defence and inevitable goals.

    Cpu plays 4-5-1 or 5-4-1 defensive you response 4-2-4 attacking;

    The strength of the 4-5-1 is its ability to gain control of the game through
    its numbers in the middle and get men behind the ball to form a 9 man
    defensive wall when out of possession. The 5-4-1 has similar strength but
    with the focus on defence even more loosing a man in midfield and adding them
    to the defence to create a tough wall to break down and get a goal.
    4-2-4 against it,

    Both the 4-5-1 and the 5-4-1 suffer the same problem when played defensively
    against a attacking 4-2-4. The lone front man gets isolated from the game
    without the wing and centre support you would get from an attacking 4-5-1. As
    a result shots on target are virtually reduced to chance the team gets to
    control possession and pick out the front man. But against the attacking
    4-2-4 the 5-4-1 and 4-5-1 defensive is subjected to constant bombardment of
    shots and balls into the box. The 4-2-4 attacking essentially leaves 2 centre
    backs to watch the lone front man while both midfielders in the centre press
    forward the rb + lb press forward becoming wing backs and the 4 man forward
    line either press on into the box or play balls into the box. Results in a
    mass of chances that your team should take most of.

    Cpu plays 4-3-3 any you respond 4-5-1 attacking;

    The strength of the 4-3-3 is in its flexibility for the 3 midfielders to press
    on and support the 3 front men creating a 6 man attack or in loosing
    possession the 3 midfielders sitting in front of the back line creating a 7
    man wall

    4-5-1 against it,

    The 4 man back line is able enough to withstand any attacks from the 3 front
    men and the 3 midfielders get bullied out of the game by the 5 man midfield
    who can boss possession. With the lions share of possession the 5 man
    midfield has the opportunity to press forward using the wings to provide
    supply to the striker in the box. Results in several decent opportunities for
    your striker to finish and reduces cpu team's shots on goal to trace.


    Cpu plays 4-5-1 attacking you respond 3-5-2 attacking;

    The 4-5-1 draws its strength in building from the back and in its attacking
    style allows an outlet for the possession it can generate. Using the wide men
    as wing forwards and raining balls into the box for the main striker and the
    central midfielders joining the forward play.

    3-5-2 against it,

    It allows matching the 5 man midfield so your team has a chance of gaining some
    possession and not allowing the opposition to boss the game. With some chance
    of plays in an attacking style your midfield can operate in a similar way to
    the 4-5-1 but with an extra striker. In a close match where two teams are
    relatively equal or in a match where you are better than the opposition the
    3-5-2 tips the balance in your favour enough to secure a lead and add to it.
    The operate well however it needs to be able to operate with 3 good solid
    centre backs to hold the fort while the midfield and strikers search for the
    goals. Although it is the correct response to the 4-5-1 attacking if it's
    tried against a team that is considerably better in midfield and your own team
    is weak at the back you can leak goals before you gain any.


    Cpu Plays 3-5-2 you respond 4-4-2 diamond;

    The strength of the 3-5-2 is in its midfield and if allowed to can dictate the
    game and not allow you a foot into the game to get any play to your front men.
    With the midfielders joining the attack and isolating opponent's front men
    from the 3 men back line it forces the opponent back camped in their own half.

    4-4-2 diamond against it,

    with the 2 wide men 2 strikers and a player operating as a link between the 2
    strikers facilitating play to the wings and through the middle and the
    rotation of the diamond that can have players changing from one position to
    another played correctly it can cause problems for the 5 man midfield and
    break down there plays. Defensively it can produce a 5 man wall and
    theoretically always someone back protecting the back line no matter which
    player chooses to advance forward. Results in a break up of the 3-5-2
    allowing pressure on the frail and narrow 3 man back line which can be
    crucified by wide play.

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