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Microsoft announced GFWL Online Game Services

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Old 25-03-2009
Mario2's Avatar
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Microsoft announced GFWL Online Game Services

Compared with the Xbox Live online service, Microsoft Windows operating system Tuesday against the use of PC gamers with a Game For Windows - Live (GFWL) online gaming service. This service aims is to prevent PC game piracy, Microsoft will use 0Day-piracy protection and server-side validation functions, these functions will be adopted to effectively prevent future piracy problem that may arise.

Microsoft claims that these will not only protect the interests of publishers can also be required to provide users with online authentication Game Service. GFWL ongoing program is to develop with the market function API. Once this feature users will be able to achieve buy online games, online games buy Do not need to restart the installation process. In addition, Microsoft will use cloud computing GFWL account stored, the user can at any machine with a broadband connection on their own account login instructions.

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Old 25-03-2009
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Re: Microsoft announced GFWL Online Game Services

Windows gaming took center stage in San Francisco at the annual Game Developers Conference, as Microsoft announced new features coming to the Games for Windows – LIVE online gaming service and community:

• Anti-piracy Solution: Zero-day piracy protection and server-side authentication help prevent game piracy before street date, and protect publishers and consumers by requiring authentication for online play

• In-game Marketplace: New Marketplace APIs let developers create unique in-game store fronts and experiences surrounding the sale of additional content, providing developers and publishers with new revenue streams, and consumers with a seamless gaming experience

• Roaming: PC gamers can now save their personal settings back to their Games for Windows – LIVE account in the cloud, providing access to their settings on any compatible and connected Windows PC

“This update and other features currently in development represent a tipping point in the evolution of Games for Windows – LIVE as a leading online PC gaming network,” said Ron Pessner, general manager of Games for Windows – LIVE. “In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry’s best connected gaming experiences through the LIVE service.”
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