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Thread: Divinity 2: Ego Draconis (Preview)

  1. #1
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    May 2008
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    Divinity 2: Ego Draconis (Preview)

    Genre: RPG
    Publisher: cdv Software Entertainment
    Developer: Larian Studios
    Official site: www.larian.com / egodraconis.php
    Release date: II quarter 2009


    THE STORY :

    In Divinity 2 : Ego Draconis, you begin the game as an apprentice Dragon Slayer who, after a bizarre twist of fate becomes a legendary Dragon Knight. The Dragon Knights are selected by Dragons based on their linage and have the ability to transform into a Dragon. They are the very creatures you have trained all your life to destroy, which puts you at odds with your former brothers in arms and indeed most of the population of Rivellon.

    For this is where the tale takes place: Rivellon, the beautiful but war torn world first explored in Divine Divinity. Much has happened there since, but the death of the Divine - The hero from Divine Divinity & Beyond Divinity - is undoubtedly the greatest tragedy. He was slain by a Dragon Knight during a battle with Damian, Rivellon's arch nemesis. The Divine's paladins swore revenge and so the order of the Dragon Slayers came to be.

    Divinity 2 : Ego Draconis begins years later, near the village of Broken Valley where a Dragon has been sighted and the task of hunting it down begins. But the battle plan goes awry and soon you will find yourself infused with the power of Dragons. Not only does this event enable you to take the Dragon form at will and unleash a variety of unique powers, it also sets you on an unexpected quest that will unveil hidden truths, reveal old evils and shall have grave implications for the whole of Rivellon.




    GAME FEATURES :

    *Sequel to the award-winning Divine Divinity and Beyond Divinity Role Playing Games!
    Following the linage of these two classical RPGs, Divinity 2: Ego Draconis has adapted many of the most famous elements that made these two original games classics. Divinity 2: Ego Draconis follows the same classless system that was incorporated in Divine Divinity, which allows you to choose your own path in becoming a Dragon Knight.
    Fight as both human and dragon.

    *Don't settle for taming, riding or hacking a dragon when you can be the Dragon!
    For the first time, an RPG unleashes the power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both Human & Dragon forms to defeat Damian and become the ultimate Dragon Knight!

    *Dynamically unfolding storyline depending on your choices and skills.
    Divinity 2 : Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives. When you make these choices, the consequences of your actions appear throughout game play. Consequences such as up to 20 possible quest solutions, new quest chains, NPC reactions, vendor pricing and other experience-altering consequences make Divinity 2: Ego Draconis very interesting and engaging.

    *Use your powerful Battle Tower as base of operations.
    Looming like a colossal stone claw over Sentinel Island, stands the Battle Tower, a vast citadel built many centuries ago by a long forgotten Dragon Mage. Become bound to the Battle Tower through a mystical relic known as a Dragon Stone. The Dragon Stone allows you the ability to teleport to the Battle Tower at any moment so that you can utilize the powers within the tower.

    *Build your very own ultimate fighting creature.
    Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature’s power is literally the sum of his body parts; the variation of different parts affects its powers. Once you are able to assemble this abomination, summon it to support you in combat.



    As you probably know, the first role-playing games, as we say now is not on the digital embodiment of your screens, look like this: the company is very enthusiastic people locked in a room, sit in a large table, and listened carefully to one person. It makes an ordinary person's not then the word "goblin", "aura of invulnerability, or paladin. Mysterious people who are called "master", not just invent new expressions, and took them out of an impressive volume - "a set of rules." The essence was about to make to the phrase "Goblin jumped on Paladina because of the angle" to find a decent response, like "Use the aura of invulnerability, and thus save his imaginary characters. The choice, of course, is not limited to such a trivial example, and sitting at the table had to literally every minute to make difficult decisions.




    With the transition into the world of bytes and binary megahertz years, role-playing quietly lost this sense of a continuing responsibility for their choices. But suddenly podospela assistance from Belgium - from studio Larian. It is likely that the name of the company you have no say, and meanwhile, the authors almost cult RPG Divine Divinity. Beyond Divinity, born two years later, awards and fans gathered there were far fewer, but still something was distinguished achievement. And then the Belgians took over inarticulate childhood game, long disappeared from the radar and if it does forget his famous series. Announcement Divinity 2 to specify points on the "i": in fact, Larian Studios have a few years working on a full extension, and this time looked forward to universal recognition.

  2. #2
    Join Date
    May 2008
    Posts
    116

    Re: Divinity 2: Ego Draconis

    Era of the Dragon

    Home Games Belgians (Divine Divinity and Beyond Divinity) has always suffered from similar infirmities: error code, frequent departures, minor deficiencies and good graphics. Larian Studios for some reason, ignored their own misses, stepped on the same rake. But just as hard each time she kept the major pluses - spacious, a truly magical world and a huge amount of "content", that is all in any game. Rivellon, where the events unfolded, compare favorably with any other coined the universe. Here you can search for extreme amounts of weapons, armor, figures and ready to chat characters. Valuables is hid with diligence guerrillas and forced to undergo a chain of boxes to get to the artifact. Because of software errors and the above troubles, it was difficult to play, but damned interesting.




    Therefore Divinity 2: Ego Draconis something perceived as hard work on the bugs. Belgians, in many respects does not invent anything new, and only bring to mind their old practices. However, for all the latest achievements of colleagues in the shop, they are closely following and even going to release their RPG on Xbox 360. Place the next battle with evil all the same - green revolution peace, and eternal enemy is always the same - the demon Demiel. But the developers wisely give the game new players - the flying, fire-and very dangerous. It dragons have become a major threat to peace Rivellona, while on the battlefield will have to come together with creatures of all stripes, from the ordinary soldiers and goblins, and rose from the graves of the dead and similar abominations.




    The main character - an aspiring hunter dragons, for a specified amount of relieving the people from the winged monsters. But once he finds himself in a little different possibilities, ranging from reading other people's thoughts and the like telepathy and turning into the most of this dragon. This last item looks exactly as you might imagine it to provide. A hero suddenly grow wings and tail, a characteristic head pangolin, and the next moment it rocket to the sky, and Divinity 2 of RPG becomes a simple "simulator. Face the dragon is mainly used for travel - in some area other than through the air and did not get, but in combat body pangolin is also useful. In addition to fire breathing authors pripasli a few tricks for dangerous creatures. Thus, any battle, you can start even from the air, hit the wall of enemy fire, and then descend to the ground and achieve the survivors. But such tricks are unlikely to resolve does this by removing at each step, probably will be some obstacles to become a winged pangolin at any time.




    In addition to attractive opportunities to visit the Dragon's Skin, Larian Studios holds the sleeve in a few trump cards. After a couple of hours after the start of the game the main character will be able to acquire their own accommodation - an impressive kind of tower in the Gothic style. Battle Tower, a "Battle Tower" consists of several floors, each of which is designated for specific purposes. In rooms alchemist can improve their own abilities, or prepare a new potion, in a workshop chinyat weapons and armor, finally, a special room allocated for a branch laboratory of Frankenstein. Of all kinds of pieces and parts of the body obtained in the fighting, there is created a special substance that appears later on the battlefield of your call. In a mysterious tower was a place, even special teams, which can be staffed, equipped, and then send for the necessary artifacts, if you suddenly lazy to go on a camping trip itself.

    But wait for Divinity 2 is not even for that. It turns out that the last few years, the authors employed the fact that invent and implement, perhaps the most complex and variable quest system in the world. Belgians believe that any job, implying less 10-15 scenarios, boring and uninteresting. In Ego Draconis even the smallest acts of hero influence on certain people, and the third-party characters have dozens of points of contact with each other. Drop in casual conversation the phrase, you can inadvertently start a chain reaction, which reveals only a few game days.





    Banal situation, say, a hero has come to a pub, ended in unexpected ways. Already in the next moment in the pub нагрянут soldiers, all выгонят and revelry begin. You can discreetly leave or, in contrast, embarked on a drunken brawl. The outcome depends on the strength and dexterity of the character: either he will be on the street with a black eye and the nagging of Tumakov backs, or long otvadit soldafonov arrange "private parties". And thanks to clientele drinking establishments necessarily put the pint of beer. But other chains of events: during a fight club in the pub suddenly comes the lieutenant. If you honestly tell the officer about what happened, he sends a defaulter in a lethal voyak forest at the same deadly job. This bedolag subsequently will be met in the forest and offer assistance for the appropriate fee or obdurate and kill them without unnecessary witnesses. On the other hand, the officer lied and fence off the soldiers, you may come to them in the barracks and to demand moral compensation. In gratitude to the soldiers there and then be given a secret of his commander, where he hides the loot. After this is only to tell the lieutenant of the very reason this fight and, while it punishes the guilty, steal everything of value.

    According to the developers, this is not the longest chain of events and variability. The game has something similar will occur at every step, and execution of tasks turn into a mini-epic, including due to the fact that the hero is able to read the thoughts of interlocutors, and get out their secrets. If the authors deliver on their promises, we can easily simple Divinity 2: Ego Draconis outdated graphics. Where else would be able to enjoy such freedom of choice?

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