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Thread: Need For Speed: World Online First Teaser

  1. #1
    Join Date
    Sep 2005
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    1,306

    Need For Speed: World Online First Teaser

    Scheduled for next summer in North America and Europe, Need For Speed: World Online is up today on the front of the stage with a video first thirty seconds. Announced at the end of January, it is based on the principle of "free to play." Need For Speed: World Online will therefore enter the series of Need For Speed in the world of massively multiplayer with many competitions and, most importantly, an incredible catalog of cars and spare parts.

    Watch the first teaser for Need For Speed: World Online


  2. #2
    Join Date
    Nov 2005
    Posts
    3,026

    Re: Need For Speed: World Online First Teaser

    Already on a real car you are on track
    Graphically it does not look very well go ...
    I think it's the police car that made me it more painful ...

  3. #3
    Join Date
    Nov 2005
    Posts
    709

    Re: Need For Speed: World Online First Teaser

    I would have rather called "Need For Speed: Overdose".
    I confirm, same question Wow level design is more beautiful.

  4. #4
    Join Date
    Aug 2005
    Posts
    434

    Re: Need For Speed: World Online First Teaser

    Announced last January, the recasting of the range Need For Speed will result in various openings. Thus, Electronic Arts plans to propose several titles including one more particularly dedicated to the Wii players, another of which the goal will be to return to “fundamental” from the series and, it is that which worries us today, an online game.

    Need For Speed: World Online, it is the name of the latter project, is exclusively developed for the PC and should not leave before the end of the year. A first capture of screen was diffused today and this one is accompanied by a long comment reconsidering the interface of the play: “the key of the concept of NFS World Online is its interface which was entirely conceived to benefit from architecture PC”. Whereas players PC were to often make with an interface conceived to also agree with the world comforts, that of World Online should be entirely personnalisable via “gadgets”: it will be thus possible “to choose which components of the interface you wish to add to the play”.

    As one sees it on the image below, these “gadgets” are not in fact not related to the principal window and with the manner of what propose to certain software “pro”, it will be possible to place them apart from the space of play and even, on a second monitor.


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