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Thread: Dragon Age: Origins (Preview)

  1. #1
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    Nov 2005
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    Dragon Age: Origins (Preview)

    Since several years, the game tends to reach an increasingly broad. Indeed, it seems that many productions deemed too "complex" have been ignored by developers who prefer to rely on gender booming. As a side role playing, players must do with the famous MMO, the hack & slash or follow the two schools that represent Bethesda on one side and Square Enix on the other. Amidst this small world, BioWare could find a way that revives many memories with Dragon Age: Origins. Between presentation by Ray Muzyka and exclusive gameplay video, here are our first impressions, mouse in hand.


    Dragon Age: Origins go back to?

    Designed for the new franchise Dragon Age by BioWare teams, is a world Ferelden violent by nature. A world that evolves in trouble awaiting Blight, this gathering of all creatures the most horrible place to spread desolation among the people. Due to the protection of Gray Wardens, the latest Blight was almost 400 years and the inhabitants of Ferelden have forgotten who they are this quiet ... Tranquility that our greatest happiness will not last much longer. In the role of a Warden Gray, the player must actually deal with the imminence of a new Blight.

    It is unfortunately almost anything that BioWare has wanted to reveal the script of his game to spare the outstanding players as testers (according to the developers themselves), there is no question of going into detail, but Dragon Age: Origins, as a good successor to Baldur's Gate, we should provide as rich a history as turbulent. Only fear for the moment at this level, the cinematic sequences which, for what we could see, we have seemed a bit long. They have allowed us to see one of the widely promoted by BioWare: the impact of the decisions of the player.


    Somewhat in the manner of The Witcher, the player is actually quite free to make decisions. It starts in the creation of the character for which he will choose among six possible origins. This choice of departure, the whole adventure is so amended. If the player decides to embody such an Elf, he will do with the ambient discrimination in respect of the people in slavery. The origin of his character is obviously not the only major decision to be taken and the whole adventure will be filled with choices that have an immediate impact and longer term in the title of CD Projekt.

    Most, if we are to believe Ray Muzyka, is to understand that the world is anything but Ferelden Manichean. There's no real right or wrong decision, it's all about evolution of the character and relations with others ... An element that joins the sense Baldur's Gate and missing in many recent titles. Suddenly, the group's management, again comparable to that proposed Baldur's Gate, is very dependent on decisions of the player. As the adventure, the player meets several companions that he can choose to include in its group on the basis of skills they are looking for.


    Ray Muzyka has stipulated that if a fellow is too often frustrated, it may leave the group! It should therefore be careful in how we respond to other group members, to spare their susceptibility to, for example, not to lose our only thief when entering a dungeon.

    Habile transition if any, was just a dungeon in the heart of the sequence that we've tried, mouse in hand. Albeit brief, this sequence of play was still allowed to note how Dragon Age is advanced. We have been surprised to see such and such a flow stability while the output is still far away. Such behavior is a good sign even though, technically, Dragon Age is not the most ambitious title. From what we could see, the animations could be more flexible, but the decorations are rich, detailed characters and effects (fire, light, ice ...) sufficiently worked.

    Level gameplay, of course, many questions remain unanswered, but we have been able to realize the obvious kinship between Dragon Age and Baldur's Gate. In "round by round, the new BioWare works in very close, with pauses to give orders to various characters and" relaunch "of the game to let the battle unfold. The difference is the presence of a "real time" in which the player relies on artificial intelligence to take control of other characters of the group. The AI seems to be effective, though there is still some teething problems.


  2. #2
    Join Date
    Oct 2005
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    1,217

    Re: Dragon Age: Origins (Preview)

    I look forward to this game ... that I can not wait.
    The first images left me puzzled, but this preview gives me hope ...Finally a worthy successor to BG2?

  3. #3
    Join Date
    Nov 2005
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    1,187

    Re: Dragon Age: Origins (Preview)

    One thing is certain is that graphically it will not be the successor to BG2. Where BG2 was at the game and a beautiful release it will be nice but nothing more (previews confirmed however).
    After gameplay level, I hope the fact that the game console is not too of casualization the game otherwise it will be disappointing.

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