1UP is reporting that gaming mag GamesTM has an interview with Senior Producer Alexis Goddard with details on Ubisoft's upcoming I Am Alive. The article has some sweet quotes that offer a few gameplay concepts and acknowledge a plethora of sources as the game's inspiration, including "I Am Legend," "The Day After Tomorrow," "War of the Worlds," "Armageddon," "Titanic," "Cloverfield," "Jericho," and "Lost." We've cherry-picked Goddard's comments so you can cut right to the chase:
Senior Producer Alexis Goddard: Disaster has been a recurring theme for entertainment since the beginning of time. We're not really reinventing that here. We're putting it together for the first time in a totally new package. Most of what we're doing will remind you of tidbits that you've seen or heard here and there -- Robert Neville in I Am Legend gradually starts to lose his humanity and sanity in the ruins of New York. In The Day After Tomorrow and War of the Worlds you see Western cities torn apart by unrelenting forces.
Senior Producer Alexis Goddard: Confrontation is a way of dealing with violent groups, but will rarely be rewarded. We encourage the players to use tactics, diversion, and discretion. You've found a police shotgun, which is out of bullets -- rightfully so, since Chicago has long been a proponent of a ban on guns. How about some intimidation? After all, who knows the gun is empty but you? Just point it at looters and they'll remain at a distance as you progress toward your objective. However, you can only aim it at one person, so you have to watch for being flanked.
Senior Producer Alexis Goddard: We wanted the player to really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him. There's nothing like a first-person view to create that kind of emotion.
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