It all started in high school. Geeks in the soul amounted to Lovecraft, K. Dick and Mamoru Oshii, the core of Studio One Streum flows of peaceful day filled with role-playing PC games and who know their golden age. They create a role-play paper, AVA, as well as mods for Half-Life, the most famous is Syndicate Black Ops. Sewing up eventually they imagine EYE. As they like as much as FPS RPG and fantasy-horror that the cyberpunk, they decide everything mix and this gives the following background.

In the future, Earth and its colonies form a gigantic Federation composed of a few mega-corporations, each with their army. All is well in the best of worlds until a malevolent force, UNFICYP Meta-Streumonique, decimating much of humanity. The modern weapons can not kill and the Federation is forced out of the closet old arms projectiles they had banned. She also founded a religious group, EYE for Luter against this force. Time has passed. This group was supposed to be dissolved rose in power. That's when the Force Meta-Streumonique enters new stage. The secret police, the secret Secretorum you send in EYE to spy what happens ...


Yes it is dense. And yet this is the tip of the iceberg. But it sums up the spirit in which this game is created: a group of enthusiasts packed ideas who want to put everything in their babies. Do you remember the first video fifteen billion this stuff? I was able to attend a presentation of the game and test it a little by myself and I can say that almost everything already exists. Not only is already coded but in addition it works fairly well, that is coherent and is fun to play. Everything begins with creating a character. It selects three genetic guidelines, the game introduces a few dice and boom, there was profile character. With each passing level, we have new items to be assigned in different skills. For those that the JDR scares, Streum We even thought about a system (turned on and off when you want) that automatically assigns new items in the most used by the player. Besides its "natural", the player also has access to a range of powers and psy cyber implants. To install new implants, they must be bought with the money we earn in doing missions or by picking on the corpses. But we must also be discovered. The game includes a tree search that works like Syndicate: you assign a number of scientists and gradually they discover new techno (weapons and implants). More scientists are assigned and they bossent quickly but it is expensive.


EYE good right foot

After its listing, is found in the temple of EYE with his mentor who is there to give the missions and objectives during the latter. The temple serves as the hub to ten levels that in the solo campaign. Each level is a big task and it is possible to return to levels already made to secondary missions generated randomly. All missions there are playable main quest to 2 in coop and can be secondary missions until 8. The temple is the place where one has to ask where it implants and buys weapons. In terms of inventory, the game uses a dual system w / congestion: it has only a limited number of cases of inventory to carry goods (the Diablo). The weight of the weighted by the strength of character affects the speed of travel. There really is what level of weapons from pistols akimbo until the Gatling through with Uzi can shoot in high-speed "(the connaisseaurs appreciate). It is nervous and violent, there's iron sight and headshots and weapons have the potato. Weapons of melee are very poorly and physics engine helping plan the enemies with a sacred force, the hammer of war is also jouissif than Halo 3. It may even kicking through powerful movements with the mouse to the Daggerfall.


Conclusion

Graphically it takes damn good road through a source who ages well, a design sliced very pleasant and nice textures. The game forces a little shaders (optical effects, color effects ...) but it's done tastefully. Source obliges, it will run without problem at all. For a game by a small team, the code seems pretty solid. While it is still far from the exit of the game, I did not see any aberrations or annoying bugs. The game is far from finished, however. The majority of levels is not yet playable, part of the interface is being redone and everything is not yet assembled. Go take a look at their site to learn more and why not join this great adventure. The game still has no publisher and that's a shame.